lukebown wrote:if you'r suppost to run loads of square when you'r not even running, then why? ive took run off, and i still cant move properly, turning corners is vertaly impossible
It's still not very clear on what you are doing exactly to move..
Using the control key & direction keys?
Using the mouse to click the direction you want to move?
Holding down the direction keys (only) to move?
Hitting direction keys repeatedly?
Something else?
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive." Eric Meyer
Rednaxela wrote:I'm not sure, but based upon what both lukebrown and Arekusanderu are saying, their characters started out as if they typed "run" command when their character was made. This might be user error, but it's possible there is a bug.
Well, in case they did or if anyone else has done this..
'run
Enables run mode; your character will continue to run in any direction you specify. This can make navigation rather difficult at high speeds.
'run_stop
Disables run mode
Note: other commands may also work to disable run mode
Holding down the control key (and keeping it held down) and hitting a direction key once (with the control key still held down) for fast movement (or running) is recommended. When you wan to stop running, release the control key. Repeat the process as necessary.
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive." Eric Meyer
Well,
I proposed to try to 3d-ize crossfire..
It didn't go over well, with people not wanting to even start a project.
Crossfire's engine is ok, and if you want 3d graphics, you'd have to build up the arches and make some new render code.
cavesomething wrote:
The proper thing to do would 'simply' be to make blender models be downloadable as an alternitive image set (like the classic image set is today).
considering the lag when someone log in on the server, and probably due to base graphics dowload, maybe we should embeed 3d model in the client.
about this, i allways seen the image set sended by the server as a restriction on cf dev. the server should say 'wraith x y facesouth hit' and the client coose the right one in his (their) image set. ok, it requires a naming convention for graphics, but then the server won't impose anymore it's own ones. the graphical rendering should be left to the client - 2D for aaron and slow computers, 3d for others.
that is fan art, but fairly old, so it could probably be rendered in real-time nowadays.
Aaron wrote:
is there anywere to see the differences between all the face sets? do you perfer one over the other?
look in the arch directory, all of the files which are foo.base.* are the default image set, all the ones that are foo.clsc.* are the classic graphics set.
If you want to look at them, the ones with an x in their names are multisquare ones, and easier to view than the seperated ones.