Damage show / Monster life show

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RenateX
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Damage show / Monster life show

Post by RenateX »

i'm new here , so pls , dont be bad with me !

This is my idea , show how much damage i make and take from the monster , and a bar to show his and my life ,or just the monster life!

My other idea is for new graphics , but i already read that in the future the graphics will change! :wink:

sorry for my bad english write :(
cavesomething
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Post by cavesomething »

hmm, certainly having the text messages read 'you verb the foo for n' wouldn't be that hard (new_draw_info_ext() could be used, and the hitpoints made optional client side),

However I'm not sure about the bar idea. Whilst it should be possible to have a bar for the last monster that was hit, it would mean that if you were to kill multiple monsters (with an area of effect spell say) then the bar would be flicking between monsters at a stupidly fast rate. Preventing that, whilst having the information not be redundent, isn't neccessarily an easy thing to do.

Possibly there could be a hitpoints bar above/beneath the image of each of the monsters on the screen, although that would require reworking the image code substantially. (and it would make the probe spell useless)
bort
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Post by bort »

I believe are noob wants to be able to toggle on or off the bar. Perhaps whule fighting a hard monster, he wants to know if he causing any good damage.
So above the monster, a tile size overlay is above the monster.
It then moves down as the monsters hp drops.
Then, later, after I destroyed the monster, I detoggle the feature, as I dont want to was processor cycles on drawing and removing hp bars.
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RenateX
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Post by RenateX »

dont need to be a bar , just on the text windows say how much damage i give , and i take !

Or just an option in client!

Nothing so big! :)
Leaf
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Post by Leaf »

RenateX wrote:.. just on the text windows say how much damage i give , and i take
So, something like what is found n most MUD(D)s ?

100% You attack the Titan!
100% You whallop the Titan with your sword for 14 pts of damage

98% The Titans turns to attack!
98% The Titans smashes you for 34 pts of damage

66% You swing at the Titan and miss!

98% The Titan crushes you for 34 pts of damage

32% You slash the Titan for 11 pts of damage


And so on.. with some fancy text coloring for the text which is just too much work with BB code and the precentages represent current health status. :wink:
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cavesomething
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Post by cavesomething »

I don't know who's percentage is supposed to be whose there....

as it is I can't really see the value of printing the players health when there is a HP bar already.
Leaf
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Post by Leaf »

100% You whallop the Titan with your sword for 14 pts of damage


98% The Titan smashes you for 34 pts of damage
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
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cavesomething
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Post by cavesomething »

ok, that sort of makes sense, although it isn't how my mind parses those sentances.
Rednaxela
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Post by Rednaxela »

I think that such messages should be configurable in some manner. (i.e. all displayed, only display half of the messages (randomly selected), only display messages when the damage delt is above a certain threshold, or fully disabled. Those sorts of things)
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bencha
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Post by bencha »

for the damages you take, you see it in your hp bar. i think it's explicit.
for damages dealt, you allready have messages, but maybe we can add some about monster state. each 20 or 25% of life loss for example. i remember hitting a wizard with a dragon for 10+ mins, i had some messages like 'you hit wizard', but he was allways 'in a excellent shape' (dm dixit). it shouldn't be too hard as a dm on top of the monster can see his heath. just have to send it to the client when it changes.
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