bencha wrote:no, it's on metalforge. there's no more exit
I removed the exit due to the number of problems and the amount of time it took to resolve/troubleshoot problems for players who would use the teleporter and then complain about not having any/some skills, etc.
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive." Eric Meyer
Perhaps a better way is to have a magic mouth quiz you on whether you wanted no class, and if you got all Questions right, it'd open, let your thorugh, and close. Then there would be no liability or problems, as it would be all the players fault.
Leaf- I can add that into the hall. Would you like that instead?
The reason for the teleporter existing in the first place, on occasion when a player would die or word of recall they would end up back in the Hall Of Selection. The only way out was to pick the same class again and end up with duplicate skills or some people would pick a different class (sometimes, repeatedly) and end up with nearly all the game skills for free.
Now with the Nexus, players return there instead - so the exit was a feature that should have been removed a long time ago.
bort wrote:
Perhaps a better way is to have a magic mouth quiz you on whether you wanted no class, and if you got all Questions right, it'd open, let your thorugh, and close. Then there would be no liability or problems, as it would be all the players fault.
Leaf- I can add that into the hall. Would you like that instead?
This is probably best proposed to the development mailing list.
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive." Eric Meyer
ooh, that could be interesting, although I suspect that if my luck in such matters was to hold true to form I would end up with oratory, but not singing, disarm traps, but not find traps, lockpicking and hiding.