maybe just mod the barbarian with a turnoffable beserker skill to test it. see how that works, then play with it. although if you take more than twice your hp in damage, seems like a good time to call i_got_cut_up_to_much_to_fight() and then die...
although a temporary boost in hp to twice as much seems like it would accomplish the same thing... but this skill would need one hell of a cool down, or else beserkers could keep firing it and get 10,00s of hp...
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The berserk skill's automatic, not manual. It automatically turns on when there's a visible, reachable enemy, and turns back off when they're all dead or cut off.Aaron wrote:maybe just mod the barbarian with a turnoffable beserker skill to test it. see how that works, then play with it. although if you take more than twice your hp in damage, seems like a good time to call i_got_cut_up_to_much_to_fight() and then die...
although a temporary boost in hp to twice as much seems like it would accomplish the same thing... but this skill would need one hell of a cool down, or else beserkers could keep firing it and get 10,00s of hp...
Yeah, I guess that might work, but it seems like it might be easier to temprarily reset the death flag for that character than to increase that char's HP to 300%.
Now, it sounds like Leaf has some work to do.

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Eh?Arekusanderu wrote: Now, it sounds like Leaf has some work to do.
There is alot of suggestions and re-worded summaries to sort through. So, what is the final "class summary" for the development mailing list?
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
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Large + to str, con, dexLeaf wrote:Eh?Arekusanderu wrote: Now, it sounds like Leaf has some work to do.
There is alot of suggestions and re-worded summaries to sort through. So, what is the final "class summary" for the development mailing list?
Large - to int, wis, pow, cha
NO_ARMOR
Berserk: Triples HP, cannot use anything until it loses effect, over-ridden by wimpy, fear, para, reflect heal/disease/destruction (it all appears to be one spelltype, maybe it's only heal and disease) to caster while in effect, if Berserker dies alone on a map while this is in effect the map will reset.
Berserk is fairly complex, and should start in testing as DM-switchable. Once it has been perfected and debugged, it automatically turns on when there are visible monsters which can be reached. Perhaps a second vision layer that does not show up on the map, only in the server's innards, that sees non-passable things as opaque even if the user CAN see through them. Then only if the monster (must be hostile) is detected on BOTH these will it switch on.
Okay, NOW Leaf has some work to do, and quite a buttload of it.
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Contrary to popular opinon - Leaf does have work to do.
He has a life that doesn't involve crossfire, he has a job that DOES pay him (it's not crossfire!), and somewhere in there he finds time to run a server for crossfire.
Now, anyone who knows C++ can be a dev here - the code is open source download a copy and write a patch. It had been years since I looked at C last time I wrote a patch for crossfire - C++ isnt' that bad. Yes there is a learning curve for getting familiar with the game & code but once that is done you can stick around and continue to be a productive member.
He has a life that doesn't involve crossfire, he has a job that DOES pay him (it's not crossfire!), and somewhere in there he finds time to run a server for crossfire.
Now, anyone who knows C++ can be a dev here - the code is open source download a copy and write a patch. It had been years since I looked at C last time I wrote a patch for crossfire - C++ isnt' that bad. Yes there is a learning curve for getting familiar with the game & code but once that is done you can stick around and continue to be a productive member.
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