dragon breath skills
Moderator: Board moderators
Somewhat, for both spells and skills, they have different types that each have a function, but more than one spell/skill may use a function. The spells/skills are stored in the player's invintory as invisible objects (detect invisible doesn't show them), that have properties of them set as settings of sorts to send to the function for the skill or spell of that type as well as properties that define whether it's a spell or skill, and what perticular type (for spells, it's things like, bolt spell, cone spell, wall spell, etc.). However for skills for the most part it's on a singal skill per function. However I'm feeling that the proper way to do it would be implimenting skill endurence as something stored in the object (archtype) data, and perhaps add a new skill type that casts a spell upon activation. I feel that would be the best way to impliment all this, but it isn't trivial to do, but it's certainly not a multi-month project or anything like that.