I have to say it's true, we need some revenge but death is maybe too much to ask with no other options (i just couldn't think about something better the first time... was too pissed about this subject

)
About the forgive command, it could be good if the victim and the DM's have the chance to perform it. But about killing the outlaw, should the outlaw flag allow _any_ player to kill him??? I think it shouldn't...
Maybe this kind of revenge could be done only by the victim itself, or by an executor he/she can name. This could be (easily?) implemented by giving the victim some kind of card of "<outlaw's_name>'s <crime> guilty proof" that would disappear once the outlaw:

1) has fallen by the hands of the holder of this card, or...

2) was forgiven (just giving the card to the outlaw could do it --notice if this card is stolen the only effect would be removing outlaw flag once but generating another one with its corresponding card into the victim's inventory so this wouldn't be a problem, except we should keep the last attempted to steal item [see point #3]-- ), or...

3) served the sentence he got in jail. I personally think this option should be giving back to the victim from 5 to 20 times what was trying to steal, depending on the level difference between thief and victim, so stealing from newbies would be very expensive for thieves. And a little note about this is the item he/she was attempting to steal should written into the same card (or some variable) in order to calculate the sentence. This kind of sentence is very productive... the victims will not want to forgive nor kill cause they have an advantage if they don't and the thief will be having a lot of work to get the required items to be released or otherwise he's dead

Making a map where the sentenced should drop requested items and victim had to use it's card in orther to take the items would be useful.

other ideas? maybe for the cases of the crime beeing a pk... (i cant think of any right now)
I don't agree on the outlaw flag beeing set with pk's of ranged attacks because there's an exception... if a player is using a bow in a map and another player comes into his way (not necesarily into his viewed part of the map) it might get killed but that wasn't necesarilly intentional. (Am i right at this point?)
I would really love a skill of protection from stealing attempts, maybe something like "guarding" or so.
Thanks to you all for the support to my post

and sorry... this message is too long...