Underpowered and Overpowered Items [Special Topic]

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Zephyrus
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Post by Zephyrus »

Fire spells include meteor swarm, and if icestorm has more power, then so it should. Not really sure whether this is the case, though.

As for sunspear, it is likely one of the main sources of rod problems. Are you a Valriel follower? If so, fine. If not, well, banishment, sunspear, etc should probably not be so powerful. I had a dark elf take 150 HP in a second with sunspear in a case where as far as I know, the equivalent firebolt (at -30 fire res) wouldn't even have hurt as much.
cavesomething
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Post by cavesomething »

Raffle 1 prizes;
tissue paper has value of ~ 90plat
improvement potion is worth a bit too
talismans are around 100 plat
diamonds of exceptional beauty are valuable (100's of plat)
mithril chainmail similarly
And then there is the rucksack, worth ~ 5 plat

This seems to be a disparity, should not the value of the rucksack be higher, or else the prize replaced with something valuable?
Zephyrus
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Post by Zephyrus »

Hm... the rucksack is supposed to be used not sold? They are rare, and fellow players do sometimes buy them for what seem like extraordinary amounts. I don't really see the need to sell the talisman, or anything of the sort.
mrbrklyn
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Post by mrbrklyn »

I'd like to see create missiles make all the kinds of arrows and some of the bows need more power, especially the elven bow.

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Rednaxela
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Post by Rednaxela »

This might be somewhat of a borderline case, but I think Idaten Boots need to be be slightly reduced in item power, from the current value of 25 to something more along the lines of 19-22, possibly at the cost of lowering/removing the near useless +3 armour bonus.


Also, Ring of war has everything ring of theives has, and much more, and the cost of -20 magic resist, but with almost low as half the item power. I think that ring of theives should either be slightly reduced in item power (from 13, to something more like 10 or 11), or possibly made slightly more powerful (such as by making it's speed and/or dex bonus very slightly better than ring of war)
QuantumSawdust
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Post by QuantumSawdust »

====================SPOILERS====================

Power Dragon Mail +4 - Underpowered. there is no way a Power Dragon Mail +4 should take less Item Power than a standard Dragon Mail +5.
Power Dragon Mail +5 - Way overpowered. Most items gain one Item Power for every enchantment level, yet Power Dragon Mail gains over 20. Of course, I think the +4 version is too low, but still. Maybe a 17/24 respective power levels for the two might be more fair.
Stormbringer - Overpowered. By the time I got to high enough a level to use it I no longer needed it as I had better weapons that did more and cost less.
Many cloaks - Underpowered by a few IP points. Exp. the cloaks of Gaea and Lythander. Except cloak of the underworld, which is overpowered by maybe 15 points.

I've also noticed a lot of the special bracers/gauntlets/girdles have very low IP, but seeing as how they are so tough to get I think that's all right. A little increase in them might be nice though.

Rings with 50 IP - Maybe too much. Makes it impossible to have a good item set with 2 of the rings (even with one ring in some cases), even at level 115. Although they are good, it would be nice to be able to reach a point where you could wear 2 of them and still have a decent item set equiped. However, I think this is more of a case of needing more, harder to get to levels than lowering thier IP. Perhaps making the max 125, but increasing the exp between each by a lot. That way there is a nice reward for getting that high. But I'm guessing other players would disagree with me on this.

Katana of Masamune - overpowered by again 15 or so points. I was going to compare it to the chaos sword, but now I see someone else already has. And to the same overpower amount. Plus, the chaos sword is one handed, so that's a significant plus right there.

Rods - I'm almost willing to say get rid of them all together. They way overpower low level characters. It's insane. I used them, and without much of any trouble, I could raise a character from level 1 to level 40 or 50 in two hours. True you have to find them, but that's not too hard really. And sometimes higher characters give them away to newbies. It's also true that it doesn't add exp to and usable skill, but if you are level 50, it doesn't matter as you can equip items, and then use those to increase your other skills like mad.
I realize not ALL rods are bad, just the offensive ones. I actually find rods like darkness, counterspell, earth wall, minor healing, identity, and dimensional door.
Also, light rods are too strong, even considering. They aren't that much worse than heavy rods, while I remember that they used to really be worse. Seems off to me.
One good fix I can think of is making it so there is NO exp gain from ANY rod use. So that way you can still kill titans and dragons with them all you want, it just won't help you. And really, it shouldn't. Casting a rod takes no experience or skill and so shouldn't affect anything.
Or, you could always add IP to rods, or make it so that the character's level has to match that of the rod. Or just get rid of offensive rods. I don't really see that happening, but I do think it would be nice.


Finally, a few spells.
Darkness - underpowered. It doesn't seem to do much of anything to stop spells. I liked it when it only stopped most spells, but not all. Compared to counterwall, it's worthless now.

Earth Wall - overpowered. Monsters should have some sort of counter attack to players hiding behind earth walls and dishing out spells. Maybe make them able to see the casting player, or have them wildly fire spells around. Another way to lessen the power of earth walls would be to make them act no different when set up, but have most attack spells destroy or damage them. Or, have attack spells unable to penetrate the Earth Walls. But something should be done, in my opinion.

Pixies - Wayyyyy too weak, and worthless. I remember finding cursed rings that lowered my POW just so I could get to the point where I could summon "weaker" monsters again, so I could raise that level. Also, summoners should be able to cast any pet they were able to at lower levels. It makes no sense that becoming a more powerful summoner would make it impossible to summon monsters you could when you were weaker.

Ice spells - I have to agree that these are overpowered. I can stand against the fire of Ancient Red Dragons without much trouble, but a few wimpy chinese dragons come out and I've got to panic and ready some healing potions, even at high resistance of cold. This is amplified by how horribly hard it is to find items that add to cold resistance, compared to those that add to fire resistance. It also makes playing as a serpentman impossible. Most high level places have at least a few monsters that fuse ice spells, and even at high levels I was screwed because of the -50% cold resistance.
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bencha
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Post by bencha »

QuantumSawdust wrote:====================SPOILERS====================
Ice spells - I have to agree that these are overpowered. I can stand against the fire of Ancient Red Dragons without much trouble, but a few wimpy chinese dragons come out and I've got to panic and ready some healing potions, even at high resistance of cold. This is amplified by how horribly hard it is to find items that add to cold resistance, compared to those that add to fire resistance. It also makes playing as a serpentman impossible. Most high level places have at least a few monsters that fuse ice spells, and even at high levels I was screwed because of the -50% cold resistance.
and think of poor fireborns. mine can't face 2 chinese dragons
Rednaxela
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Post by Rednaxela »

bencha wrote:
QuantumSawdust wrote:====================SPOILERS====================
Ice spells - I have to agree that these are overpowered. I can stand against the fire of Ancient Red Dragons without much trouble, but a few wimpy chinese dragons come out and I've got to panic and ready some healing potions, even at high resistance of cold. This is amplified by how horribly hard it is to find items that add to cold resistance, compared to those that add to fire resistance. It also makes playing as a serpentman impossible. Most high level places have at least a few monsters that fuse ice spells, and even at high levels I was screwed because of the -50% cold resistance.
and think of poor fireborns. mine can't face 2 chinese dragons
For some reason, though ice attacks hurt me more than fire, my ice attacks can barely hurt an ancient red even when I use lvl 100 scrolls of it.
From my experiance, ice spells are too strong from monsters and are too weak from players.
cavesomething
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Post by cavesomething »

interesting, I would've made the exact opposite statement about fire spells :)
Rednaxela
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Post by Rednaxela »

cavesomething wrote:interesting, I would've made the exact opposite statement about fire spells :)
Indeed, MS for one is stupidly powerful in many cases, and ice has nothing like it =P
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