could i have a shop?
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could i have a shop?
could i have a shop in metalforge? something in scorn or navar? would that be possible, like a mini pshop in the navar markets, or would it require a new map?
is no one taking me seriously? do i need to insult poof again to get people to comment on this? a simple request. there is now a hole in the top left of scorn, and i would like to own a shop, but not a pshop. would it be possible (pratical) to allow me to own and maintain a shop there?
any feedback, yes or no will work.
any feedback, yes or no will work.
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well on the basis that mikee already has a very nice set of maps that go there on cat2, then if he is willing to have them be merged, the question becomes irrelevant.
As it is I don't think that your idea is feasible, it is not relevant for everyone else on the server so I doubt leaf would allow this just for your benefit (and would hope that he wouldn't).
there is a plan I have for buildable buildings, I think I know how it could be made to work, and require relatively little in the way of code change.
The idea is to get a map claim, which corresponds to a square on the world map. using the map claim against the square it slays would create a new map based on the territory it is in, and the surrounding squares. (basically a modification of the random map styles, but stored permenently).
this new map would have all squares buildable, the world map that links to it would have an exit that was created based on the type of building work that occurs on the map (this is the only really difficult bit, I think a python script would be needed on map load for all the world maps.).
This would allow players to build houses, shops, castles, guilds, towers, etc.
Oh, and of course the local city would charge rent and repossess the buliding if it wasn't paid....
Don't worry, sooner or later, I will have this game become 'the sims: medieval edition'
As it is I don't think that your idea is feasible, it is not relevant for everyone else on the server so I doubt leaf would allow this just for your benefit (and would hope that he wouldn't).
there is a plan I have for buildable buildings, I think I know how it could be made to work, and require relatively little in the way of code change.
The idea is to get a map claim, which corresponds to a square on the world map. using the map claim against the square it slays would create a new map based on the territory it is in, and the surrounding squares. (basically a modification of the random map styles, but stored permenently).
this new map would have all squares buildable, the world map that links to it would have an exit that was created based on the type of building work that occurs on the map (this is the only really difficult bit, I think a python script would be needed on map load for all the world maps.).
This would allow players to build houses, shops, castles, guilds, towers, etc.
Oh, and of course the local city would charge rent and repossess the buliding if it wasn't paid....
Don't worry, sooner or later, I will have this game become 'the sims: medieval edition'

navar market is pretty empty, and many buildings in scorn dont have maps attached to them. i think someone should make a map (mikee?) that allows players to have SMALL shops like in the navar market to sell stuff in.
well since thats foiled, what would be the best way to set up a alch shop? i was thinking of using sam to have people send requests to me, then making, aquireing, finding the item, and selling it, but browsing becomes a problem. nowere i can set out items, unless i can make a talking scroll, and put them all over scorn and navar...
well since thats foiled, what would be the best way to set up a alch shop? i was thinking of using sam to have people send requests to me, then making, aquireing, finding the item, and selling it, but browsing becomes a problem. nowere i can set out items, unless i can make a talking scroll, and put them all over scorn and navar...
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currently the pshops don't allow you to sell stuff (that's what the stairs up are reserved for on the 2nd floor).
I haven't got back to trying to makea player run shop since then, as the pshops were very popular as museums, and I've been working on other things. It's not a function of making the map, you need to modify the server code to allow you to set prices and to recognize the owner of the shop etc - so not as easy as it sounds.
I haven't got back to trying to makea player run shop since then, as the pshops were very popular as museums, and I've been working on other things. It's not a function of making the map, you need to modify the server code to allow you to set prices and to recognize the owner of the shop etc - so not as easy as it sounds.
I bet python could substitute for server code changeswoo wrote:currently the pshops don't allow you to sell stuff (that's what the stairs up are reserved for on the 2nd floor).
I haven't got back to trying to makea player run shop since then, as the pshops were very popular as museums, and I've been working on other things. It's not a function of making the map, you need to modify the server code to allow you to set prices and to recognize the owner of the shop etc - so not as easy as it sounds.

A really big python script then. And it will be a pisser to create.
lordyoukai.DA
My wraith is cooler than your dragon.
My wraith is cooler than your dragon.
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