One major caveat there, in bzflag there is no 'safe' place to hang around, it is a fast moving 3d shoot-em-up. As such, sock-puppets are going to be cannon fodder.
In crossfire sock puppets are safe (something that hoz and sam rely on in order to provide kill information and annoy everyone else on the server with spam messages respectively).
As such, it would be relatively trivial to write a sock puppet script to vote for or against certain people, and very hard to stop.
[Topic Split, 2] Feature request - player voting
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Ultimatly you can not have a one to one mapping of players to characters.
any technical measure can be bypassed, hashing can be spoofed, and clients can be modified.
To enforce it you either need to have accounts (although unless you charge for them, there will still be duplicates), or to have a policy of banning sock puppets, and enforcing such a ban (which is a difficult, and error-prone task). I can't claim that either mechanism appeals to me.
any technical measure can be bypassed, hashing can be spoofed, and clients can be modified.
To enforce it you either need to have accounts (although unless you charge for them, there will still be duplicates), or to have a policy of banning sock puppets, and enforcing such a ban (which is a difficult, and error-prone task). I can't claim that either mechanism appeals to me.
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Then you must not be a perl coder
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In perl parsers for any text thing can be written quickly... and cfbot is allready in perl. It's relitively easy to have a program "understand" text in perl.

In perl parsers for any text thing can be written quickly... and cfbot is allready in perl. It's relitively easy to have a program "understand" text in perl.
Mith wrote:assuming kickbot is not a bot, it could rephrase its questions now and then:
"hello to all brave people, it seems Bort has been too noisy lately. Do you want to put him in silence? tell me your opinion!"
I bet scripts have troubles with this
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