[Topic Split] Shops, item sorting, sale prices

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Leaf
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Post by Leaf »

Aaron wrote: anyone else feel that the shops are hard to distingush? and not just in mikee's arcs, but all of them? there isnt even a standard scorn shop, anyone uses whatever type they want. so magic supplies end up in the hardware store type, and hardware ends up in the magic shop (the "L" shaped thing...)
I highly doubt that is due to people "accidently" selling items in the wrong shop because they made a mistake and entered the wrong shop.

It's more of a convenience. Why should I take the time to visit 3 or 4 shops to sell my loot when I can drop it all in one place and get the same amount of money?

Now, if the armour store only gave you 1sp per wepaon sold - even for a Holy Agenger, but the weapon store would get you 1000pp for the sword, I bet players would do a much better job of sorting and selling. :wink:
cavesomething
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Post by cavesomething »

hmm, an interesting idea, a multiplier based on item type would do that....

would need changes to the shop interface though.

and the clicking on objects, instead of saying you would get x/y/z for it.

it would need to read

you estimate its value as x/y/z
the shop would give you x'/y'/z'

Probably 1sp is a bit extreme, but 1/2 the price, maybe is not so much so...
Aaron
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Post by Aaron »

well most of the problem is when im tring to find items in shops. if i go into the magic shop, i should be able to buy magic books, not smashers...
cavesomething
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Post by cavesomething »

Leaf's suggestion wouldn't stop that, although it maybe would give a way to make a profit for high Cha character's. If the price offered were ~half the true price, the price sold at should be similarly adjusted. this would mean that players could look around shops with particular focuses, and, if they knew what they were doing, could make money buying and selling items to specialised shops.

Since they would still only get the 'full' price of the item in any event, there is no additional money coming into the game, since it is money that the original seller would have got, had he sold to the correct place....

/me wants a merchent class added to CF now....
Aaron
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Post by Aaron »

isnt there a merchant class?
i know theres a skill for bartering...
Leaf
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Post by Leaf »

cavesomething wrote:Leaf's suggestion wouldn't stop that, although it maybe would give a way to make a profit for high Cha character's. If the price offered were ~half the true price, the price sold at should be similarly adjusted. this would mean that players could look around shops with particular focuses, and, if they knew what they were doing, could make money buying and selling items to specialised shops.

/me wants a merchent class added to CF now....
HAH! Put the burden^H^H^H^H^H glorious responsibility of sorting and organizing shop inventory back on the players. Brilliant!!

Make the money obtained for the buying and reselling items depend on CHA and the bargaining skill.

Too bad the bargaining skill is already available to players. Otherwise it could be made into a class specific skills (like meditation is for monks) for a unique player class.. experience? :lol:
cavesomething
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Post by cavesomething »

The major issue would how to stop scripted shop farming, possibly the way to do this is a new skill, appraisal, which will estimate the value of an item, instead of giving the exact price.

so it would say
this is dagger, you think it is worth a little.
this is WDSM you think it is worth a king's ransom.

and then have the shops offer prices...

The number of price categories would need to go up with level, eventually at high > 20 level something like

you think it is worth
< 10 plat
<100 plat
> 100 plat
>200
>500
<1000
>1000

The item pickup code would need to change to stop the 'true' value becoming known, but that is simply a case of changing the weight multipliers to a 'shinyness' value and then introducing some randomness.

Oh, and of course things should be miscatergorised occasionally, look at the variation in prices antiques people suggest things are worth, exact valuing of any object is /hard/.
Aaron
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Post by Aaron »

You think it is worth 3.1495 plat coins... what the hell???

good idea, but not all the stuff is antiques. will the shops still tell you the value when your buying, or do you have to guess that too? And is that going to be the final selling value, or just whatever the shop will give you. because if its random, you could end up selling overpriced daggers or way underpriced smashers...
cavesomething
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Post by cavesomething »

The shops would tell you the price they are selling at.

If you are in a shop and selling, they will tell you the price they offer.

These prices would vary between shops. (based on specialty)

And, yes, losing out in the marketplace by not knowing the true value of what you have is a common feature of properly functioning economies.

I'd like to think that there would be antiques experts who you might pay to value items for you (an NPC attached to a python script). This guy then would tell you what the best price you could get from a shop is, and then you would know how much you were being ripped off by, otherwise you would need to guess based on bargining (and wisdom?)
bort
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Post by bort »

Merchant should be able to kill by throwing money at a opponent until they die :twisted:
I remember in ADOM, I pissed off a NPC merchant, and he pelted me with deadly gold coins, which ate 25% of my hp each coin... :shock:
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