[Topic Split] World Transportion, Locations & Methods

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cavesomething
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Post by cavesomething »

I think if the apartment teleporters are removed, then players would have to walk between the cities.

This would mean that the journey to brest from scorn or navar would actually be undertaken occasionally. As it is, there is no point in travelling anywhere for more than a few minutes, since everyone just teleports there and WOR's right back again.

Everyone who isn't in a guild equips for every quest from scorn, wouldn't you rather that they should actually have to care where their equipment is, and stay in one part of the world for more than 1 quest. (the fact that players /can/ visit every major shop in the game inside one map reset is itself a cause of concern. I want to have players hire minions to watch shops for them in far-flung locations, when looking for any one item...

And it would also be nice if stuff was actually sold somewhere other than scorn sale shop occasionally. Santo dominion sale existed for a reason....
Mith
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Post by Mith »

cavesomething wrote:I think if the apartment teleporters are removed, then players would have to walk between the cities.
if they ever leave scorn and surroundings
cavesomething wrote:This would mean that the journey to brest from scorn or navar would actually be undertaken occasionally.
if one ever bothers exploring brest/navar
cavesomething wrote:Everyone who isn't in a guild equips for every quest from scorn, wouldn't you rather that they should actually have to care where their equipment is, and stay in one part of the world for more than 1 quest.
if they ever search for quests outside scorn
cavesomething wrote:(the fact that players /can/ visit every major shop in the game inside one map reset is itself a cause of concern.
i agree, but although reducing a players mobility tackles this problem, i think it adds worse problems.
cavesomething
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Post by cavesomething »

Mith wrote: ATM i wont move out of Scorn (that is: not permanent) because
1) (almost) all other players are in scorn
Yes, well, that is a circular arguement...
Mith wrote: 2) only scorn apartment is big enough to have my stuff sorted in a more or less appropriate way
Yeah, there is a good case to be made for purchasable pocket realities in other apartments.
Mith wrote: 3) except for Neurmberg appartment, all other appartments are one-map appartments. If i drop all my stuff on one map, loading that map would cause bad lag to others (hence i need scorn appartment)
I'm not quite sure how bad the lag issue actually is, either way that is a problem for the map loading code (AFAICT there is some quirkyness with containers...)
Mith wrote: 4) scorn (appartment) has good connections to the most interesting parts of the world (lake country and pupland).
Yes, but I want to get rid of the lake country and brest portals and replace them with ones to lone town and santo dominion.

Darcap already has portals to navar and high mountain village, arguably it should have one to wolfsburg added too.

There are already the pshops in brest, so probably lake country is a saner place to have an apartment down there?

This would give three main 'regions' to the world - the west/northwest, the east/northeast and the south/southwest.

South east is still relatively unoccupied but mikee's new icecave maps should take care of that...
Aaron
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Post by Aaron »

I got an idea for quick town-traveleing...

has anyone ever read the wheel of time series? long ago, a group of powerful mages created tunnels though magic, connecting all the major cities toghether, by portals outside the cities. these used to be good places to travel, which could save one months of journeying, but they were corrupted.

now they are dark, not even lightable by magic (think valriel), and any magic one uses there is corrupted. Now a dangerous creature inhapits these tunnels, but can possibly be avoided. but woe to the traveler who stumbles across this darkness and doesnt haul ... faster than all hell.

this shadow will damn deadly to even lvl 115 characters, and un-destructable. you might be able to defeat parts of it, but it would take people more powerful than casper or mikee to do this. and they would need to be one hell of a sorcerer.

but for new people, other than the perpetual darkness, you can get across the continent in minutes, but higher level people have a greater chance of attracting its attention, and those who use magic, or linger too long.

this would need a new monster class like dark mana, 1,000,000 times worse than failed alch experiments, and a new map type: corrupted, which blocks magic light, and cast sickly shadows over normal light..

any thoughts? would give all the lvl 114ers something to do. id like to see mikee try to clean out the tunnel alone... :twisted:
Mith
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Post by Mith »

Aaron wrote:... this would need a new monster class like dark mana, 1,000,000 times worse than failed alch experiments, ...
even 2 times worse than a gray evil master is deadly for everyone...

having high lvl monsters around is fine, but either they should be not aggressive or they should not be reachable by low(er) lvl players
Bibendi ergo sum
or rather: sum ergo bibendi
Aaron
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Post by Aaron »

the thing would be fairly avoidable, and outrunnable for any level

and its sort of like a killer fog. i forgot the part where it has hordes of demented and warped shadow orcs in front of it. not those nice little orcs, but the real ones like LOTR.

but as the fog aproaches youll ahve to be able to tell. first all light will leave, or it will all become lit up in a sick yellow color. then the fog will start advancing, the fog would probably look like banishment and would take a hell of a lot of sunspear waves and light spells to stop. but if all of the mf DM's teamed up, they might have a chance...
Rednaxela
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Post by Rednaxela »

I don't think that the portals and WOR should be any more restricted, beause that would further lock people into wherevere they already are (most likely scorn). I think we just need to give players more reasons to go to other towns NOT cut down on transportation.
The reason I base myself in Scorn is because it's just the most practical place to be, transportation cuts would only make that worse. I feel that instead, things like the TCs should be split up and the apartments in other cities made more useful. (Sure that Nurnberg apartment is almost as good as scorn, but travling form it is a big pain without WORing back to scorn)

As another note, from what I've heard of MLAB, I would seriously base myself there instead of scorn once MF gets an up to date version of it.
cavesomething
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Post by cavesomething »

The aim is to worsen transport links from scorn, but to /improve/ them elsewhere, so that the relative goodness of scorn compared to elsewhere drops.
Rednaxela
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Post by Rednaxela »

cavesomething wrote:The aim is to worsen transport links from scorn, but to /improve/ them elsewhere, so that the relative goodness of scorn compared to elsewhere drops.
I mostly agree, but I think that the transportation should'nt be very much worse from scorn. We also have to be careful to not make scorn significantly worse than the others in transportation either, it should be about equal, but I think the change should mainly come about from improving the others instead of making scorn worse.
leaf wrote:And Metalforge will install those maps, once they are in CVS (and the related archetypes updated on the MF server as well..) :wink:
That's what I thought :) as MF generally uses bleeding edge CVS with no other patches etc. *waits for MLAB to be updated in CVS, which is partly taking so long because mikee is refusing to learn CVS*
Aaron
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Post by Aaron »

there shold be an easier way to travel from city to city without portals, much faster than walking, but leaving out some of the newer cities that can easily be walked to.

but i heard that theres already a thing called the "greepath" which resembles what i was talking about, but slightly less corrupted... if atleast 1 or 2 of the entrances near scorn were blatantly hinted to all over scorn, then maybe people would travel farther, plus new maps close to scorn to explore. and if the royalty quests were all easier to find, then more people would leave scorn to do them, and probably stumble on onther cities by accident. Thats how i found euthville, looking for that damned blue shroom.
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