Mith wrote:in
this topic cavesomething suggested to let new players start as a blob of energy:
in
this topic is an ongoing discussion about the (im)possibility of random character creation.
i had the following idea combining these suggestions :
if the first idea is possible,
It is, it merely requires that the player_changer works properly, and that the race selection at login code is removed, I've already got most of the map change done, and have the graphics and arch for the new 'thing'. Until I figure out how the player changers work though, I can't get much further. (Oh, there might also be some issues with PK-ing in the HallofSelection too....)
Mith wrote:
it also would be nice to put some restrictions on these blobs of energy and allow players to play as a 'soul' (so they dont _HAVE_ to choose a race and or profession)
Nice idea, but somewhat harder to implement.
Mith wrote:
this allows the ability to create some completely different 'race' - or getter: a 'nonracial' player

- they cannot wear or carry any item
carry weight =0, no body slots, that is fine...
Mith wrote:
- they are unbelievable fast
Sure, a change to the archetypes, although what unbelievably is might be up for debate...
Mith wrote:
- weapons cannot hit them (neither can they use weapons)
hmm, this is much harder, you can make them immune to physical damage, but what about fire damage, delpetion attacks, etc that better weapons have?
Mith wrote:
- they are immune to poison, diseases and physical damage (by spells)
done with achetypes, that's fine...
Mith wrote:
- they can gain resistances by doing 'something' i couldnt think of yet
Might want to define that a bt better before it is possible to judge its feasibility.
Mith wrote:
- they are able to gain a _LOT_ of intelligence, power and wis (over 30)
the limit of 30 is hardcoded in in places, you'd need to rewrite the entire stat system (and somehow stop other races getting them)
Mith wrote:
- they have a special skill 'telekinesis' to 'carry' objects. the higher the skill lvl, the heavier the objects that can be carried. (sould it be possible to carry around any monster? it would be fun releasing gothwolte in scorn...*)
AFAIK there used to be major bugs involving carrying monsters, this is now the subject of numerous special checks all over the place.
If you want to try to fix it, good luck.
Mith wrote:
- they should be considered as spiritual, there should be a god that hates spirits

(this god actually hates himself, i think)
Shouldn't /ALL/ Gods hate having a new rival?
Regardless this is relativly simple.
Most of this could probably be done without major changes, except the stats system and the telekenisis. Those two are likely to be difficult to implement however, and I am not quite sure how these creatures areu going to differ massively from playing a fireborn.