Random characters
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You wouldn't need one for everything. If someone goes onto a server asking for a random character, why not just take some sort of pre-made character and make them a copy. Something like:
-roll dice until
---first three rolls >= 14
---at least one >= 16
---nothing < 10
-pick race from some table of more widely used races
---dwarf
---human
---dragon
---elf
-take a table for the chosen race and pick class
---dwarf: fighter, swashbuckler, paladin
---human: fighter, evoker, paladin
---elf: evoker, swashbuckler, wizard
---dragon: monk
-swap stats according to class (this is why this needs to be picked ahead of time, before stat selection)
---fighter: str, con, dex primary
---swashbuckler: str, dex, con primary
---paladin: str, con, wis primary
---evoker: pow, int, con primary
---monk: con, str, dex primary
-actually pick everything for the character in-game
-save
Something like that could be written?
-roll dice until
---first three rolls >= 14
---at least one >= 16
---nothing < 10
-pick race from some table of more widely used races
---dwarf
---human
---dragon
---elf
-take a table for the chosen race and pick class
---dwarf: fighter, swashbuckler, paladin
---human: fighter, evoker, paladin
---elf: evoker, swashbuckler, wizard
---dragon: monk
-swap stats according to class (this is why this needs to be picked ahead of time, before stat selection)
---fighter: str, con, dex primary
---swashbuckler: str, dex, con primary
---paladin: str, con, wis primary
---evoker: pow, int, con primary
---monk: con, str, dex primary
-actually pick everything for the character in-game
-save
Something like that could be written?
i think it can be done with map features - after the idea discussed in this topic has been implemented.
it involves an unique map, a 'creator of change' (a pit that opens, a scroll falls trough the pit, falling in a random location. button activates a teleporter that teleports something that assigns a race to the 'soul'. the player just has to step on that marker.
same map should contain a similar construction to randomise the char's profession.
it involves an unique map, a 'creator of change' (a pit that opens, a scroll falls trough the pit, falling in a random location. button activates a teleporter that teleports something that assigns a race to the 'soul'. the player just has to step on that marker.
same map should contain a similar construction to randomise the char's profession.
"soul"?
hmm, interesting idea.
But what about wriaths then, after all, they are lost souls....
hmm, interesting idea.
But what about wriaths then, after all, they are lost souls....
lordyoukai.DA
My wraith is cooler than your dragon.
My wraith is cooler than your dragon.
Hmmm, these ideas are sounding more complex than I was thinking. I was hoping for something like:
Put stat selection after race and class;
Have an extra option in the race selection - random;
In the space on the bottom of the left column of classes have an extra pad that selects a random class. This way you can have a chosen race - random class, random race - chosen class, both chosen, or both random...
Is there any problem with putting stats after race and class?
Cheers
Put stat selection after race and class;
Have an extra option in the race selection - random;
In the space on the bottom of the left column of classes have an extra pad that selects a random class. This way you can have a chosen race - random class, random race - chosen class, both chosen, or both random...
Is there any problem with putting stats after race and class?
Cheers