Banishment & Rods, revisited..

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bort
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Post by bort »

What is the server currently running OS? I know it is open source, what flavor?
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Leaf
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Post by Leaf »

bort wrote:What is the server currently running OS? I know it is open source, what flavor?
Mint chocolate
bort
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Post by bort »

leaf wrote:
bort wrote:What is the server currently running OS? I know it is open source, what flavor?
Mint chocolate
:? :? What are you on, Leaf? Everyone knows that Mint anything is like eating tooth paste :!: :!:
lordyoukai.DA
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Casper
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Post by Casper »

bort wrote:
leaf wrote:
bort wrote:What is the server currently running OS? I know it is open source, what flavor?
Mint chocolate
:? :? What are you on, Leaf? Everyone knows that Mint anything is like eating tooth paste :!: :!:
Hence the migrating to Debian bit :)
bort
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Post by bort »

Ick. Debian. Fedora Core is better. I've experimented with it twice. 8)
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Rednaxela
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Post by Rednaxela »

bort wrote:Ick. Debian. Fedora Core is better. I've experimented with it twice. 8)
Ick. Precompiled package based distros. Gentoo is better :P

Anyways I think that banishment is currently well tweaked. It's just the rods that need to be made less powerful/harder to get.
Perhaps it should also affect undead to a lesser degree than it does currently does, and players should be able to resist if better, but I think it's well balanced againt most NPCs/monsters
bort
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Post by bort »

I think cavesomething's patch for the allowing to use a magic rod with the power of your level is adequate. It should be integrated into the compilation, or at least added as an option to configure.
like ./configure --rod-fix
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Post by cavesomething »

bort wrote:I think cavesomething's patch for the allowing to use a magic rod with the power of your level is adequate.
Yeah, well it might be, if it actually worked....
There are certain 'issues' with that patch last time I tried to make it behave, basically if I budge the patch to where it probably should be, it segfaults a lot (entire server not just client), this I consider bad, so I haven't pushed for its inclusion.....

I /should/ get round to fixing that, and might do so at some point...
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Post by bort »

Well, thats why you make it an experimental option to add to configure.
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Post by cavesomething »

Configure is completely the wrong place for that, the change occurs in the spell code, and has nothing to do with writing Makefiles. No, the proper place for this is in the settings file, or just on with a sane value (I like 5, due to the parallels with the attunement code).

What is the point of adding options if all it means is you are effectively running with
./configure --and-give-me-lots-of-segfaults?
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