Is the maximum stat levels stored ina file somewhere on the server? playername.pl seems to not to store it.
Ruben
Where is the Statisitcs Maximums stored on the server?
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Where is the Statisitcs Maximums stored on the server?
http://www.nylxs.com
The New York Free Software Scene
The New York Free Software Scene
Are you talking about Stats?
If so, I believe that should be in the server code.
If you are talking maximum level, that is stored in the exp table file.
There are many things that should be put in a conf file for crossfire server.
If so, I believe that should be in the server code.
If you are talking maximum level, that is stored in the exp table file.
There are many things that should be put in a conf file for crossfire server.
lordyoukai.DA
My wraith is cooler than your dragon.
My wraith is cooler than your dragon.
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Yes, but actually doing that is an utter nightmare, there is some extreme funkyness with the settings struct, adding a property to it is non-trivial.
I was trying to add a variable luck penalty on death, so that Mike can easily turn it off (negative?) on cat2.
if anyone knows what 'initializer element is not computable at load time' means, please tell me.
/me runs back to Fortran90 and nice data type handling...
I was trying to add a variable luck penalty on death, so that Mike can easily turn it off (negative?) on cat2.
if anyone knows what 'initializer element is not computable at load time' means, please tell me.
/me runs back to Fortran90 and nice data type handling...
Perhaps it is high time to add a crossfire.conf file? Parse ability would be strict, but it would have an advantage at tweaking options like luck and death that hurts.
lordyoukai.DA
My wraith is cooler than your dragon.
My wraith is cooler than your dragon.
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True, but nobody really did group as many game-dependent options into that file. Sure, there is the no permdeath option, but what about the no_luck_decrease for pk's, etc,.
lordyoukai.DA
My wraith is cooler than your dragon.
My wraith is cooler than your dragon.
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Update, I succeeded in getting it to work, turns out I was being even more stupid than usual...
Anyway, patch is on the sourceforge tracker for anyone who wants to play with it.
http://sourceforge.net/tracker/index.ph ... tid=313833
Anyway, patch is on the sourceforge tracker for anyone who wants to play with it.
http://sourceforge.net/tracker/index.ph ... tid=313833
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