Yes, this is a good idea that has been proposed before (wear and tear or armour, weapons, and other equipment), as long as there is some fixing skill/shop that for a fee would allow the player to fix an item.Lauwenmark wrote: So now, I ask to seasoned players their opinion about the fatigue idea:
- Do you think it is an acceptable solution ?
Temporary cauldron fatigue seems reasonable, but in game terms it is not needed if there is player fatigue.
Even with temp cauldron fatigue:Lauwenmark wrote: - If not, what are the possible issues you see ?
1). Start 25 alchemists named, train them up a bit
Casp_alch-1
Casp_alch-2
...
Casp_alch-24
Casp_alch-25
Start 20 dragons named
Casp_cau-1
Casp_cau-2
...
Casp_cau-19
Casp_cau-20
Start 25 summoners named
Casp_wat-1
Casp_wat-2
..
Casp_wat-24
Casp_wat-25
Start summoner named
Casp_food
Start dragon named Casp_get
2).
Set up a 2D cauldron array of 26x20 cauldrons
2 squares North of cauldrons place a row of Casp_wat summoners looking South, set to cast forward water until hungry, then move south, until there is food under them, get food, eat food, move north, return to casting.
1 square North of first row of cauldrons place the Casp_alch group,
set to
loop
-get food, eat, get ingredients, move south
-while above cauldron
--make water of the wise, get results, move south
-drop all, move north until there is food under
1 square East of the cauldrons make a column of Cas_cau group, who replace cauldrons for the row every n minutes (using similar algorithms that alchemists use).
1 square north and 1 east place the Casp_food summoner, who goes around replenishing food supplies of the workers.
1 square south of the cauldrons place the Cas_get worker, who is set to collect results, deliver them to one place, and sort them into piles.
Given sufficient cauldrons for input the factory will produce large amounts of water of the wise indefinately (or until the machine hosting over 70 CF clients goes down). Having not tried this I don't know how this can be optimised (for example have one dragon replace all the cauldrons).
Summary:
It seems with enough workers to overcome worker fatigue, and enough cauldrons to overcome cauldron fatigue the problem returns. If the player can work out where to get an indefinate supply of cauldrons the player works out how to make almost infinate amunt of money alsmot instaintly.