The server crashes when a map tiles itself.
The reason I was doing this was to create an infinite hallway.
EDIT:
The crash occurs when an object moves off the edge of the map to itself.
This includes diagonally.
I split the map in two and found this issue:
If you dim door you can run into some problems.
Solved by puting dungeon magic across the map.
Crash when tiling a map to itself
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Crash when tiling a map to itself
Last edited by techolous on Wed Jan 26, 2005 7:09 pm, edited 1 time in total.
I don't think this is really a bug : it's just that map tiling is not meant to do some strange tiling.
I tried many things and every time it crashed (make a sphere, a Moebius ribbon, etc...). You can make an infinte hallway that way :
M1 mapped with M2, M2 mapped with M3, M3 mapped with M4 and M4 mapped with M1, and with sufficiently large (long) map. I think it will work. Test it exetensively though.
I tried many things and every time it crashed (make a sphere, a Moebius ribbon, etc...). You can make an infinte hallway that way :
M1 mapped with M2, M2 mapped with M3, M3 mapped with M4 and M4 mapped with M1, and with sufficiently large (long) map. I think it will work. Test it exetensively though.
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- Joined: Thu Jun 17, 2004 2:41 am
- Location: Eastern Coast of the United States
Added to tracker.
Submited to Sourceforge tracker.