Crash when tiling a map to itself

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techolous
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Posts: 77
Joined: Thu Jun 17, 2004 2:41 am
Location: Eastern Coast of the United States

Crash when tiling a map to itself

Post by techolous »

The server crashes when a map tiles itself.
The reason I was doing this was to create an infinite hallway.

EDIT:
The crash occurs when an object moves off the edge of the map to itself.
This includes diagonally.

I split the map in two and found this issue:
If you dim door you can run into some problems.
Solved by puting dungeon magic across the map.
Last edited by techolous on Wed Jan 26, 2005 7:09 pm, edited 1 time in total.
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Azriel
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Posts: 85
Joined: Thu May 13, 2004 7:33 am

Post by Azriel »

I don't think this is really a bug : it's just that map tiling is not meant to do some strange tiling.

I tried many things and every time it crashed (make a sphere, a Moebius ribbon, etc...). You can make an infinte hallway that way :

M1 mapped with M2, M2 mapped with M3, M3 mapped with M4 and M4 mapped with M1, and with sufficiently large (long) map. I think it will work. Test it exetensively though.
Casper
Senior member
Posts: 288
Joined: Fri Aug 06, 2004 7:17 pm
Location: UK/Ukraine

Post by Casper »

But map tiling itself is a useful feature... Think matrix train station.

mlab has a spiral tower, very impressive...
techolous
Regular
Posts: 77
Joined: Thu Jun 17, 2004 2:41 am
Location: Eastern Coast of the United States

Added to tracker.

Post by techolous »

Submited to Sourceforge tracker.
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