woo wrote:Use a hand to hand weapon by standing next to the monster and pressing SHIFT+direction
This works great! I don't know why I have not though of that..
Azriel wrote:if you patch the monster with negative hp, will it work ?
Patching up a mob to lower hp helps killing him(or any other patching that makes the monster weaker: level, resist, stats etc.). Negative hp does not seem to kill the mod, moreover, negative hp makes him impossible to hit!
woo wrote:
the kill command is an interesting idea...
killall -9
Yeah, that works well Has the unfortunate drawback of having your login session terminated too
Salathar wrote:Oh.. Thanks for confirmation.
I wish there was a safe way without bearing the risk of destroying monster treasure.
In my dreams there is a kill command and I can run around screaming: die, die, die!
But every so often I wake to a cruel reality of helplessness
That would make it a "die" command as oposed to "kill" command then?
I wish for a dm-only spell... in fact two dm-only spells, a bolt-like and a cone-like, which kills everything instantly. How far it goes is set by a counter, so to kill a single monster you would set the counter to 1 and use the bolt spell. To get rid of some angry army of evil masters terrorising the world maps and trying to get into scorn, you just select the cone spell, set the counter up high, and fire at them!
Perhaps make a new skill called dm, and put the spells under it as dm bolt of death and dm cone of death. Then a dm trying to use the spells without the skill will get the message "You do not poses the skill dm"
add a new attack type: dm power and give all players +100 against it (and do not change monsters) might work. Of course, the attack type wont appear on weapons/other spells/... and should beat monsters of all lvl with ease (one hit, like lvl 110 FoD kills kobolts)
side note: the spell shouldn't cost any grace/mana
Hmm.. the topic is jumping around from "How can a DM kill a monsters?" to "DM only spell to annihilate maps through various single target and large(r) area of effect spells."
Salathar wrote:A spell/command that directly calls kill_object function without a saving though for a monster, I like the sound of that
How about this usage:
'slay <object_id>
Instant death for the monster, all available equipment and treasure is dropped.
Salathar wrote:
But this raises the issue of assigning xp, tacking down the killer, etc..
Since this is a feature only available to a DM, make the gained XP zero or assign it to a skill such as "use magic item"
Why or when would a DM use this against another player?
I think the concern was that the spell could hit a player on accident - using slay <object_id> prevents the issue altogether and seems like a much cleaner way to implement things.
cavesomething wrote:It can also cause lots of fun when a dm typo's and kills something random instead. (what would happen to a slain table or chair anyway?)