A one second cast of the wrong spell resulting in loss of 90% of my apartment items, 40/81 levels in a second. Whoever thought of this "feature" shouldn't ever be let near a computer for the rest of his lifetime.
I'm constantly struck by how many undocumented, barely working features exist in this codebase. It's evolutionary, un-managed code at it's very worst, and I'm sorry for that because it's also often very creative. I thank you all for a pleasurable time, but it's over now. May future versions be more successful.
Godly Retribution, a quit-worthy feature...
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Calmer summary
First post was a bit of a frustration vent, but I still maintain the feature is massively unbalanced as are many features (I postulate that 95% of the spell-castings in the game are of 10% of the spells, the item_power system in use on some servers is unfathomably counter-intuitive, and that in most cases there is a uniquely single-best item of every type that completely invalidates all substitutions).
I find it truly stunning that it's thought reasonable to punish a momentary lapse with a complete revocation of a character and holdings. Frankly, death I can deal with... even repeated deaths... even 100 deaths (as this was near). But the destruction of most of my stored items rather tipped the balance for me. There's no real reason for this feature other than a sadistic desire to occasionally cause players to quit (I did, and I imagine most would have). Are the 20-100 worldwide players truly too many?
Isn't there a more intelligent punishment for a lapse of this type? (If you accidently kill a player, you lose a luck point... If you screw up and hack yourself to death, you die once... If you accidently mark your Holy Shield and apply flint and steel, you lose it... If you accidently cast a high-level spell a few times by pushing the wrong binding, you lose everything...) Why not lose the ability to cast a spell for a while... Have to offset -50000 favor by praying forever... Lose 10 prayer levels... Is this really reasonable as is?
I find it truly stunning that it's thought reasonable to punish a momentary lapse with a complete revocation of a character and holdings. Frankly, death I can deal with... even repeated deaths... even 100 deaths (as this was near). But the destruction of most of my stored items rather tipped the balance for me. There's no real reason for this feature other than a sadistic desire to occasionally cause players to quit (I did, and I imagine most would have). Are the 20-100 worldwide players truly too many?
Isn't there a more intelligent punishment for a lapse of this type? (If you accidently kill a player, you lose a luck point... If you screw up and hack yourself to death, you die once... If you accidently mark your Holy Shield and apply flint and steel, you lose it... If you accidently cast a high-level spell a few times by pushing the wrong binding, you lose everything...) Why not lose the ability to cast a spell for a while... Have to offset -50000 favor by praying forever... Lose 10 prayer levels... Is this really reasonable as is?
Isn't that a little _too_ specific, Leaf?
Mucking in code might be too much for some people.
Hacking code is different though....
Mucking in code might be too much for some people.
Hacking code is different though....
lordyoukai.DA
My wraith is cooler than your dragon.
My wraith is cooler than your dragon.
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Nobort wrote:Isn't that a little _too_ specific, Leaf?
Posting "I can't find any reference to XYZ feature(s) which are available in the game.." is what I'm (others are?) asking for instead of, "Features are not documented." See the difference?bort wrote: Mucking in code might be too much for some people.
Hacking code is different though....
