Devourers denied steambolt

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bort
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Devourers denied steambolt

Post by bort »

My devourer's wriath is denied steambolt. But steam is not fire. If lightning, which causes fires, is used, why not a blast of hot water? Denied steambolt is superflous. All steambolt is composed is hot water? what does that have to do with fire? I suggest steambolt be put in another cat. I think someone grouped steambolt with fire haphazardly. :(
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Staves
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Post by Staves »

It causes fire damage. That, I think, is the point of it being classed as a fire spell.
bort
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Post by bort »

No. It should not cause fire damage. Wyverns and fire dragons have been killed with steambolt, so it is not just fire damage. I propose moving steambolt into water/ice cat, since it is superheated water.
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cavesomething
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Post by cavesomething »

but surely 'superheated water' belongs with cold spells even less than it does fire? At least catergorised as fire it is with other spells that do damage due to high temperatures.
bort
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Post by bort »

But why should it be classified as fire?
It causes damage on fire immune monsters, so no fire damage is involved. Therefore, it should not be classified and denied as fire.
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Leaf
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Post by Leaf »

bort wrote: It causes damage on fire immune monsters, so no fire damage is involved.
Spells can have more then one attack type. It would appear that steambolt is one of them.

You believe that Steambolt should be placed in another spell school. Which one and why?
bort
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Post by bort »

I believe steambolt should be placed within it's own catagories, or in the catagorie of water. Having steambolt to do with fire and therefore be denied is just wrong. It hinders gameplay. I propose that there is a steam catagorie, or steambolt be placed in water catagorie, because after all, it is superheated water.
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Post by Leaf »

One player race not having access to one spell is a hinderance of game play? :?:


By "category," do you mean attacktype?

Let's assume there's a new attacktype called steam.

All equipment would need to be analyzed to see if steam should be added to their partial resistance magic properties. If so, then how much?

Ex: White Dragon Scale Mail (resist fire +95)(resist cold +30)(resist steam +??)

All monsters would need to be analyzed to see if they should now have a or any partial resistance to steam. If so, then how much?

Are there any monsters that should be vulnerable to steam. If so, how much?

Note: this was done several months ago for the attack type blindness, was not an easy task.

If by category you mean a new school (like pyromancy, summnoning etc.) then you are looking at just as much intricate work to design a very large number of spells to satisfy level 1 to 30+ spell levels so a character can get up to level 115 in that new "spell school."

New spells need to be created and treasure list/arch updated for the new spell. As I understand it, that's not so bad.

Then, which monsters need or should have access to this new spell school and updated accordingly.

Are there any items that would need to be updated so that the wearer is repelled, attuned or denied to the path/school called steam?

If you mean steam should be both a school and an attacktype, well.. you (and/or others..) that are interested have your work cut out for you. 8)

It's not impossible, just beware of what is involved with such a task.


BTW, in "the real world" steam is very heated water.. but in the Crossfire universe, who knows... :wink:
Valderan
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Post by Valderan »

I would think its the matter of how you make that superheated water, it just doesnt magically appear superheated, or maybe it does, but still the process is the same, you are creating water and then heating it with fire and then launching it. And Its no hindrance to experienced players. I see no need to change it, and im one of those wraiths who is denied the spell. Btw, lightning is not inherently "fire" its lightning, it just so happens that when things get charged a certain amount they burst into flames, nothing to do with fire.. they just start burning.
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