Avion wrote:Atan wrote:An even simpler suggestion than cavesomething's :
just make a threshold to the rod level one is allowed to use, based on the use magic skill, say rods up to double the skill level. This would btw make the skill useful in an obvious way.
This is an excellent suggestion. Please submit this to the sourceforge RFE or the dev mailing list.
I suggested something like this in an other topic (inspired by Atan's idea) to cap the spell to use magic item skill lvl + 10 or so.
This way there is even a reason to lvl use magic item to lvl 100, and newbs still can use rods with some result, namely starting lvl 10.
Besides, even a lvl 1 char can use lvl 110 banishment rods, but only at lvl 11 or 12 (depending on the use magic item skill)
This way, monsters (a wizard for example) wont ever fire rods at lvl > 29 (iirc)
Atan's suggestion would lead to lvl 36 (again iirc) so there is no big difference at mid lvl, but a huge difference for low and high lvl.
(take in mind there are not much high lvl monsters and many high lvl players using rods)