Can someone upload my new archetypes to CVS?
https://cat2.ath.cx/crossfirearch/
There is a new treasure list aswell.
SF won't let me post patches, it errors.
Can someone upload my new archetypes to CVS?
Moderator: Board moderators
I would advise cleaning up the files you want to submit and making smaller packaged - on the occasions you have sent me tarballs with maps or arches there were files which were already in CVS and files which were not finished or were temp or backup text files. I truly don't have time to sort through the package and clean things up and can only test a few items at a time so these are just not getting done as they are submitted now. As with your maps - please make smaller testable packages for people to test and commit which do not contain temp files (see a lot of ~ files in there). If the packages are smaller and you can submit them to the patch tracker on sourceforge more people can work on them and you have a greater chance of having them committed. Remember these are submitted as GNU so they are not 'yours' any longer once you contribute them - to be included in CF CVS the stuff has to follow our CVS commit standards. Help us out by making them follow our standards and this will speed up the process a lot and everyone will be happier.
I did not make the script, Cowboy didmikeeusa22 wrote: Salathar made a script that puts my maps in directories as you wanted etc.
Hope to see the arches in.

http://www.metalforge.net/cfmb/viewtopic.php?t=686
The patch with your maps is on the tracker now, imho it is ready to be imported. You can also get the patch and build any more additions on top of it from now on

P.S Fixed a small annoying typo

Yep, the script works automagically
You only need to change $MAPBASE = "/mlab"; variable to reflect what you want the base directory of the maps to be.
So next stage is for someone to import those maps into cvs, update 2 worldmaps (Navar, Scorn) to include entrances to new quest areas. Then finally remove old maps from cvs.
Once this is done it should be much easier to maintain the new maps by running cvs command on a patched set once in a while.

You only need to change $MAPBASE = "/mlab"; variable to reflect what you want the base directory of the maps to be.
So next stage is for someone to import those maps into cvs, update 2 worldmaps (Navar, Scorn) to include entrances to new quest areas. Then finally remove old maps from cvs.
Once this is done it should be much easier to maintain the new maps by running cvs command on a patched set once in a while.
I think this was the point of the scriptSalathar wrote: Once this is done it should be much easier to maintain the new maps by running cvs command on a patched set once in a while.


