Can someone upload my new archetypes to CVS?

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mikeeusa3

Can someone upload my new archetypes to CVS?

Post by mikeeusa3 »

Can someone upload my new archetypes to CVS?
https://cat2.ath.cx/crossfirearch/

There is a new treasure list aswell.

SF won't let me post patches, it errors.
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Salathar
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Post by Salathar »

There is a 256K filesize limit to upload patches to sourceforge. It did not work with me either.
Avion
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Post by Avion »

I would advise cleaning up the files you want to submit and making smaller packaged - on the occasions you have sent me tarballs with maps or arches there were files which were already in CVS and files which were not finished or were temp or backup text files. I truly don't have time to sort through the package and clean things up and can only test a few items at a time so these are just not getting done as they are submitted now. As with your maps - please make smaller testable packages for people to test and commit which do not contain temp files (see a lot of ~ files in there). If the packages are smaller and you can submit them to the patch tracker on sourceforge more people can work on them and you have a greater chance of having them committed. Remember these are submitted as GNU so they are not 'yours' any longer once you contribute them - to be included in CF CVS the stuff has to follow our CVS commit standards. Help us out by making them follow our standards and this will speed up the process a lot and everyone will be happier.
mikeeusa22

Post by mikeeusa22 »

All things on my website is GPL'd or BSD'd, however, The original files are mine in the artist sence (As in a painter may sell his artwork to someone else but it is still his artwork).

Salathar made a script that puts my maps in directories as you wanted etc.

Hope to see the arches in :).
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Salathar
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Post by Salathar »

mikeeusa22 wrote: Salathar made a script that puts my maps in directories as you wanted etc.

Hope to see the arches in :).
I did not make the script, Cowboy did :) There is the thread as it was happening
http://www.metalforge.net/cfmb/viewtopic.php?t=686

The patch with your maps is on the tracker now, imho it is ready to be imported. You can also get the patch and build any more additions on top of it from now on :)

P.S Fixed a small annoying typo :)
mikeeusa22

Post by mikeeusa22 »

Coolness :). Does that script work automatically to put all files in dirs (via algo) so i can work, then run the script to make the cvsable version? Ala compiling a program.
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Salathar
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Post by Salathar »

Yep, the script works automagically :)
You only need to change $MAPBASE = "/mlab"; variable to reflect what you want the base directory of the maps to be.
So next stage is for someone to import those maps into cvs, update 2 worldmaps (Navar, Scorn) to include entrances to new quest areas. Then finally remove old maps from cvs.
Once this is done it should be much easier to maintain the new maps by running cvs command on a patched set once in a while.
mikeeusa22

Post by mikeeusa22 »

:D This is wonderfull, that way I can keep my devlopment files the way they are and the maps can be compiled the way cvs peeps like them :D
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Salathar
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Post by Salathar »

Salathar wrote: Once this is done it should be much easier to maintain the new maps by running cvs command on a patched set once in a while.
I think this was the point of the script :) To make it easier for you to update and bugfix the maps :P If the maps do make it into cvs, it's only a matter of updating and adding and there is no need to go throught all the trouble of "compiling" the whole set for each minor fix, as I am sure there will be plenty as with every development :)
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