I disagree on that. Quetzals are quite different from dragons (even if the serpent-like pictures are quite close).
Well this is true, dragons are different from everything - that's kind of my point. Unless you make the Q different from everything too, what's the point of having them except to make people post messages about why their Q players can't seem to do what the other dragons are doing... Make the Q masters of psionics with a whole range of abilities at specific levels, and I'd change my tune pretty fast...
While were at, it ditch the northman and maybe the half-orc too..
That I'm not sure either... I think the current problem is that some races are just too powerful. A Fireborn/Monk/Priest of Gaea is a nasty combination. Same thing can be said about dragons - they tend to gain advantages way too fast.
I think we should take the problem in the opposite direction: instead of removing races/classes not powerful enough, we should try to tone-down the most powerful ones, to promote a larger diversity. Else the universe of Crossfire will be limited to Dwarves, Humans, Fireborns and Dragons.
I don't see much point talking about power specifically, although I do agree that you shouldn't be able to play a Fireborn/Monk/Priest, the races should be balanced and if they are not that should be fixed I think. I would like to see certain races not being able to use the class packages (although nothing would stop them from learning most skills if they like...). To balance this add in some special skills that scale well. Fireborn or dragon or Wraith should be a class as well as race (limited to fireborns dragons or wraiths or course, no half orc fireborn players please).
Humans, dwarves, elves et.. all are ok but beyond that I think really differnet races would be more fun than oh, look a snail-man race - exactly like a human but looks like a snail and is -2 agility but has an armoured hide.
I say we should cut a few races because it does take a bit of effort to maintain each race in the game and it ties up these races for change as long as they are in use.
It certainly is more fun and adds longevity to the game when the races are truly different like the dragon race (that's a whole new way to play right there) instead of different like the Northman race (just a bit of stat fiddling there...yawn). Now maybe we can bring some of the fringe races back as really unique races (like Q - masters of mental combat, or the Wraith that grows into a lich lord) with special game paths (they have different foods or differnet goals or differnet experience or different combat systems) , but right now they are just an eye sore I think...