Horn of Sirens

Forum name speaks for itself.

Moderator: Board moderators

Post Reply
User avatar
Salathar
Junior member
Posts: 245
Joined: Mon Apr 26, 2004 12:21 am

Horn of Sirens

Post by Salathar »

There is an item in the game called Horn of Sirens.
As far as I know it comes in two forms : either as one of the golden horns found in some random chests or as a god given item for those lucky of us that worship Ixalovh :)

From the archetypes it looks that both horns cast Siren Call, which works like charm monster.

At the moment the god given artifact horn casts magic bullet, however I had limited success charming mice with a golden horn of Sirens, and I say limited because...well, mice is the only thing I could charm :shock:

My question is: does anyone have any idea what the roll is against when trying to determine if the monster will be charmed ? A part of the roll is overall monster level, but which skil is used(if any), magic item ?
User avatar
Salathar
Junior member
Posts: 245
Joined: Mon Apr 26, 2004 12:21 am

Post by Salathar »

Ok, Casper helped me look into the code and thats what I was able to discover:

Code: Select all

arch horn2
name horn
name_pl horns
title of Sirens
skill use magic item
msg
  This is a charming little horn.
endmsg
other_arch spell_siren_call     <-- What the horn casts
face horn2.111
Cha 2
Int -2
hp 20
maxhp 20
x 5
y 1
speed 0.100000
speed_left -0.199495
nrof 1
level 1
type 35
material 2
materialname iron
value 177000
weight 4000
client_type 721
identified 1
body_range -1
end

arch spell_siren_call
name siren call
name_pl siren call
skill praying      <-- Skill the spell is using ?
other_arch charm_aura
face spell_praying.111
grace 20
maxgrace 27
level 7
type 101
subtype 34
path_attuned 1024
value 50
invisible 1
range 3
range_modifier 3
no_drop 1
no_attack 1
end
Does it follow from the arches above that Siren Call always uses praying skill even when cast from a rod ?
Avion
Senior member
Posts: 301
Joined: Tue Jun 03, 2003 1:16 am
Location: Canada
Contact:

Post by Avion »

I think that a lot of items are broken because of the way new items use treasure lists and inventory instead of sp numbers. This means that items created by DMs and by creators are a bit messed up and that these horns (siren and wave for example) are not working. The arches have not been changed but they now fire default spell (bullet) instead of their inventory spell. I wouldn't be surprised if a lot of other items in the game are broken as well. I did send a notice of this to the dev mailing list.

As for the difference between the random artifact and the god given item, the god item is much more powerful and the random one is... well random.
User avatar
Salathar
Junior member
Posts: 245
Joined: Mon Apr 26, 2004 12:21 am

Post by Salathar »

Ok, thanks Avion, that explains alot :)
Post Reply