Beginning a 2 PC, LAN-Based, Cross-platform Crossfire game

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MacUser3of5
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Beginning a 2 PC, LAN-Based, Cross-platform Crossfire game

Post by MacUser3of5 »

Hi, a friend and I are very interested in a co-op LAN game of Crossfire, but for the life of me, I cannot figure out what packages, etc, we would need to make this work. Our set-up is as follows:

- WinXP machine
- Mac OS X machine
- Crossover cable

Since we are limited to dial-up at home, I would need to pre-download all the necessary things at work. So, what do I need? I assume I'll need x11 for my Mac and GTK for WinXP (and the server software for the XP machine as well, since we only have 2 machines), do I need maps, etc, also?

Any help is appreciated.

-Andrew
Leaf
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Post by Leaf »

One of the machines in question would have to host the server.

Assuming WinXP machine as the server-

First, download the Server:
http://sourceforge.net/project/showfile ... _id=257193

Second, download the Maps:
http://sourceforge.net/project/showfile ... _id=233717

Follow the enclosed readme or instructions for the installation.

Assuming the Mac OS X machine as the server-

First, download the Server:
http://meeg.elvenrealms.net/macosx11.html

Second, download the Maps:
http://sourceforge.net/project/showfile ... _id=233717

Follow the enclosed readme or instructions for the installation.


Next, both machines will need to have the client installed.

WinXP:
http://sourceforge.net/project/showfile ... _id=233719

Mac OS X:
http://meeg.elvenrealms.net/macosx11.html

In both cases, follow the enclosed readme or instructions for the installation.


As far as getting both computers to "talk" to each other - I'm not able to help on that. :oops:


This should hopefully get you started, please post any followup questions or problems you encounter so we can get all this stuff documented. :wink:
MacUser3of5
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Joined: Wed Aug 18, 2004 4:57 pm

Post by MacUser3of5 »

Great, that's really all the help I should need for now. :D I'll post back if I have any problems.

-Andrew
Avion
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Post by Avion »

You could also download the just client software and both play together on a public server. This would simplify the setup quite a bit and there are servers which are less populated than metalforge which may afford you some privacy.
TheMacUser3of5

Post by TheMacUser3of5 »

Yeah, I got everything working just fine on his (windows xp) end, the client and the server... but I am having a devil of a time getting the Mac OS client off the ground. I downloaded the file linked on the crossfire frontpage, but it gives me an error:
dyld: ./cfclient can't open library: /usr/local/lib/libpng.3.dylib (No such file or directory, errno = 2)
Trace/BPT trap

I've installed the following things:
- GTK+
- x11
- Fink
- Developer Tools
- SDL libraries
- a 'finked' copy of libpng-shlibs

All of which are running on OS X.

My knowledge of the CLI is pretty much nonexistant. So am I missing a library, etc, or should I go a different route?
Zephyrus
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Post by Zephyrus »

Perhaps this equates to the WinXP libpng error? Look near the missing file for something of similar name, copy it to the right location under the right name.
TheMacUser3of5

Post by TheMacUser3of5 »

Well, I did that, and now I get this:
[ INFO ] (Version::common) $Id: rcs-id.h,v 1.2 2004/01/30 22:03:37 ryo_saeba Exp $
[ INFO ] (Version::common) $Id: client.c,v 1.23 2004/01/30 18:43:34 tchize Exp $
[ INFO ] (Version::common) $Id: commands.c,v 1.22 2004/01/30 18:43:34 tchize Exp $
[ INFO ] (Version::common) $Id: image.c,v 1.16 2004/01/30 22:03:37 ryo_saeba Exp $
[ INFO ] (Version::common) $Id: init.c,v 1.19 2004/02/01 09:31:57 ryo_saeba Exp $
[ INFO ] (Version::common) $Id: item.c,v 1.10 2004/01/30 18:43:34 tchize Exp $
[ INFO ] (Version::common) $Id: metaserver.c,v 1.10 2004/04/04 10:07:46 ryo_saeba Exp $
[ INFO ] (Version::common) $Id: misc.c,v 1.8 2004/01/30 18:43:34 tchize Exp $
[ INFO ] (Version::common) $Id: newsocket.c,v 1.12 2004/01/30 18:43:34 tchize Exp $
[ INFO ] (Version::common) $Id: player.c,v 1.12 2004/01/30 18:43:34 tchize Exp $
[ INFO ] (Version::common) $Id: script.c,v 1.6 2004/04/04 10:07:46 ryo_saeba Exp $
[ INFO ] (Version::x11 ) $Id: rcs-id.h,v 1.1 2004/01/30 18:43:35 tchize Exp $
[ INFO ] (Version::x11 ) $Id: xutil.c,v 1.16 2004/01/31 20:13:11 tchize Exp $
[ INFO ] (Version::x11 ) $Id: x11.c,v 1.25 2004/04/19 05:14:11 mwedel Exp $
[ INFO ] (Version::x11 ) $Id: sound.c,v 1.5 2004/01/30 18:43:35 tchize Exp $
[ INFO ] (Version::x11 ) $Id: png.c,v 1.13 2004/04/19 05:14:11 mwedel Exp $
Bus error

Hmm, progress, no? :roll: :wink:
Zephyrus
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Post by Zephyrus »

That's further than you got before. There are just more errors. Most of the files have now loaded. Perhaps a mac isn't x11, and you're using files for the wrong infrastructure? I presume OS X is somewhat like Unix and its variants.
Guest

Post by Guest »

Actually, I got everything figured out (instead of trying to compile, I retried the mac client). Thanks for all the help, much appreciated.

My friend and I played until 1:00 :shock:. Great game.
Zephyrus
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Posts: 102
Joined: Sun Jun 06, 2004 2:13 am

Post by Zephyrus »

Well, then, have fun. Oh, and play on Metalforge, where everyone else is, as well. We could use new members.
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