Spells changing creatures "mood"

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Should spells that change monster's mood give xp in the moment of success?

Poll ended at Wed May 26, 2004 12:13 am

Yes, the player should get the full xp the monster can give
3
43%
Yes, not the full xp but a high percentage of it
2
29%
Yes, it should give a slight amount of xp
2
29%
No, the monster is not dead anyway
0
No votes
 
Total votes: 7

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Katia
Regular
Posts: 97
Joined: Thu Jul 31, 2003 8:32 pm
Location: Uruguay

Spells changing creatures "mood"

Post by Katia »

Hi all,
as it's beeing discussed in the devel list i thought it would be good to make players participate on this and look for everyone's opinion.

So talking about spells like charm monsters and the like it seems like people wants those spells to give experience in the moment a certain creature is charmed in this case also, and not only give xp when the pet kills another monster for example.

So the question for the poll stands trying to get all the posible options from all of you :) You have 30 days to vote ;)
Zortan

Post by Zortan »

This has been a topic for the longest time.. I think whether you overpower a creature physically (kill it) or mentally (control it) you have earned the right to full experience from it..

Wish you guys would visit the topic of utility spells giving experience as well.. heal, bless, curse, etc...
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Oberic
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Posts: 4
Joined: Tue Jul 20, 2004 2:46 pm

Post by Oberic »

Maybe all spells should give some experience when they 'work' to encourage everyone using more the whole variety of given spells. This way spellcaster wouldnt ever need to think if chosen tactic, say for instance paralyze spells, helps leveling up. All sorcerers would like it. No doubt they would.
...just thought :)
Zephyrus
Junior member
Posts: 102
Joined: Sun Jun 06, 2004 2:13 am

Post by Zephyrus »

Well, this reminds me that while fear, paralyse, etc. do not hurt, they should help level sorc, so that CF isn't a mindlessly-hit-the-monster-with-everything type of game. If we could get sorc to 100, we'd all be fighting with more skill. 10% or 20% seems fair.
Zortan

Post by Zortan »

Fear, if high enough level, could cause instant death.. "goblin chief was scared to death by your fear".. death = experience..

Heal xp could be equivalent to level of caster and points healed..

etc.. etc..

identify.. equivalent to item power and or level... just some thoughts..
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