I thought I should try to add some basic formulas :
Code: Select all
Object Confusion
arch t_dagger
chance 5
diff 6
exp 8500
trans 1
yield 1
skill smithery
cauldron forge
ingred throwing dagger,madman's tongue,pile of salt,bottle of mineral oil
failure_message Did it again ..
failure_arch spit_acid
Object Confusion
arch dagger,b_dagger
chance 5
diff 7
exp 8800
trans 1
yield 1
skill smithery
cauldron forge
ingred dagger,madman's eye,pile of salt,bottle of mineral oil
failure_message Crazy chickens !
failure_arch egg_disease
Object Confusion
arch ssword,b_ssword
chance 5
diff 8
exp 8900
trans 1
yield 1
skill smithery
cauldron forge
ingred short sword,madman's arm,pile of salt,bottle of mineral oil
failure_message Nice dinner this evening ?
failure_arch bones3
Object Confusion
arch b_scimitar
chance 5
diff 9
exp 9000
trans 1
yield 1
skill smithery
cauldron forge
ingred scimitar,madman's hand,pile of salt,bottle of mineral oil
failure_message YUK !
failure_arch bones4
Object Confusion
arch spear
chance 5
diff 10
exp 9300
trans 1
yield 1
skill smithery
cauldron forge
ingred spear,madman's leg,pile of salt,bottle of mineral oil
failure_message OOPS , filled with blood !
failure_arch blood
Now I have problems to understand, if it is possible to add a new minor artifact like "Throwing dagger of Confusion" that does weapon magic and probably changes the state of a victim to be confused as there are already common "Club of Fear" or "Stoneaxe of Zormola" .
Where do I find the stats of "Club of Fear" for example, to get a first impression on how to do this ?