Dragon Color

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kyanos
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Dragon Color

Post by kyanos »

something, maybe a potion or some such, thats able to change the dragons color between the 'natural' colors... red, blue, green, and black :O for sale in the Dragon's Guild since it wouldnt be much use to others :O


an alternative using existing items would be to allow the dragons to change colors based on their metabolism, and if they have 'mastered' the metabolism or not... as in they have gotten all the available skills for it, which from what i've seen is how they change in the first place... :O so for example, a dragon who has mastered Lightning can eat a Electric Residue and turn blue, though if they eat an Ice residue and havent mastered it, they stay blue, they wont turn black.


i think the second one would fit in with the existing systems and whatnot to allow the dragons to be a bit vain, being able to change colors like that for a bit of cash xD
cokecoladrunk
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Post by cokecoladrunk »

the dragons changeing color sounds very cool. I second it
Tzevael
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Post by Tzevael »

Even better, have some of these "Potions of dye" available in non-standard dragon colors. I'd love to have a gold/yellow or white dragon, and although they're unusual, someone also would probably like gray, brown, orange, or violet. Slight variations on existing colors, such as pale-blue or pink, might also be nice.

You'd also want the color mentioned in the title for some of these, just for the comical effect of something like "Huanglung the Legendary pink fire dragon".
SilverNexus
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Post by SilverNexus »

Tzevael wrote:Even better, have some of these "Potions of dye" available in non-standard dragon colors. I'd love to have a gold/yellow or white dragon, and although they're unusual, someone also would probably like gray, brown, orange, or violet. Slight variations on existing colors, such as pale-blue or pink, might also be nice.
At least the image part of this would be simple enough.

All that would have to be done is change the hue around for the desired colors and save those. I literally made one image (not a whole animation set, just one image) in under a minute, including unindexing, making the hue shift, and reindexing the image. That comes to no more than eight minutes of image work per color, assuming the image editor (person, not program) remembers what amount of hue, brightness, and contrast changes were made to get a color.

The rest of the alterations would take more work, but would have very little change in development time from color quantity.

A similar concept could also be applied to a "costume shop" for players.
That SilverNexus guy? You needn't worry about him.
He is level negative 4 in oratory, and his singing is worse.
SilverNexus
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Post by SilverNexus »

I set up a gold/yellow dragon image set on my server, and it worked great. It just stopped being my character's color when he gained a level (which is just the premade dragon scripts, which have little to no regard for my image set, doing their job).
That SilverNexus guy? You needn't worry about him.
He is level negative 4 in oratory, and his singing is worse.
Ryo
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Post by Ryo »

If you added your animation and set the dragon player's animation to that, then indeed your animation will be overridden when changing level or focus, because the code only handles 4 colors for dragons :)

Of course it would be possible to add more colors to dragons, but I for one would rather see "only" 4 colors (for the 4 focuses) with more animations than many colors and no animations :)
SilverNexus
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Post by SilverNexus »

Yeah, I've been thinking about it, and I'll probably just use the gold/yellow dragon as an update for the electric dragon hatchling image set.

We probably want the monster dragons to be at least a little different color from the player dragons, so that if a player dragons runs into a drove of monster dragon hatchlings, they still know where they are.
That SilverNexus guy? You needn't worry about him.
He is level negative 4 in oratory, and his singing is worse.
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