Using the editor lets you forget those issues, and use nice dialogs to define the properties of itemsfargris wrote:Leaf: what I was thinking of was more something in the way of a prgrammer's manual - one that explains the language, keywords, commands and parameters; and perhaps something about what parts are needed to make up a complete map. Like, I think I have guessed that 'slaying' defines what happens when you issue an 'apply' - but I am not sure. I can probably work it out from looking at the existing maps, though.

(except in very specific cases, which would mean you're making a complex map, and is sufficiently advanced to know where to ask for help
