Hi,
I am new to Crossfire and am interested in understanding the main server architecture of Crossfire. I have tried the wiki but could not find anything. I am hoping some one on the mailing list can help me. I am specifically looking for any kind of documentation that can help me understand the working internals of the Crossfire game servers at a high level. In particular, I would like to know answers to the following questions:
1. How the players are distributed across the servers?
2. Are there multiple game servers? If so, how do they communicate? How can I setup multiple game servers?
3. Is there a persistent datastore? If so, how is it architected? If there are multiple such datastores, how do they communicate? Also, is it possible to setup the datastores for each game server on a separate machine?
I would really appreciate any help I can get regarding these issues.
Thanks a lot,
Virajith
Crossfire Architecture
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Re: Crossfire Architecture
They are not. Players (or player files) only reside on the server they are created on.virajithj wrote: 1. How the players are distributed across the servers?
Yes, there are multiple servers.virajithj wrote: 2. Are there multiple game servers? If so, how do they communicate? How can I setup multiple game servers?
They do not communicate with or to each other.
As for the setup - multiple methods exist for installing a server. Compile from source, pre-compiled packages, etc. Method of install depends on server operating system.
Each server stores map & player file data locally. They are plain text files.virajithj wrote: 3. Is there a persistent datastore? If so, how is it architected? If there are multiple such datastores, how do they communicate? Also, is it possible to setup the datastores for each game server on a separate machine?
Current design does not support datastore communication across servers.
I suspect with enough time, effort and know how - one could use something like an NFS mount for a separate datastore.
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