Unlocked items form their own pile next to locked ones.
Say, for example, I lock my "silver coins" or "goblin livers" because I don't want to risk dropping them. If I then get new "silver coins" or "goblin livers", they will form their own unlocked pile in inventory, instead of merging with the locked pile.
Unlocked items form their own pile next to locked ones
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- Luser
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Hello.
That's the intended behaviour
"Locked" and "unlock" are different states, thus different items, won't merge.
Client-side, those could indeed be merged, but then you'd need an indicator for "partially locked" state, and special handling when the player requests to drop more items than unlocked ones ("you need to unlock items").
That's the intended behaviour

"Locked" and "unlock" are different states, thus different items, won't merge.
Client-side, those could indeed be merged, but then you'd need an indicator for "partially locked" state, and special handling when the player requests to drop more items than unlocked ones ("you need to unlock items").