In the mortuary at /navar_city/city1houses3, (Charlie's place) one of the stone blocks is WAY too easy to shove into the doorway. Worse, if you re-enter, you then don't appear on the doorway!
While reporting this, I was reminded that the GTK client has no way to copy message text to the system clipboard (Linux)....
Player-trap in Navar, also client doesn't copy text!
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Re: Player-trap in Navar, also client doesn't copy text!
This works for me.Mental Mouse wrote: While reporting this, I was reminded that the GTK client has no way to copy message text to the system clipboard (Linux)....
Hightlight the text you want to copy.
Middle click where you then want to paste.
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
Eric Meyer
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Copying.... (sigh)
That's the usual way for terminal windows and the like....
And now it's working, and I have no idea why it wasn't this morning, and last week, and.... Gaah!
And now it's working, and I have no idea why it wasn't this morning, and last week, and.... Gaah!
That stone block on top of the entryway probably isn't limited only to that map. it is likely that in many maps that boulders can be moved to block and entrance/exit (map would have to have a boulder).
That is clearly a problem - a thought would be to have special attribute on the exit so boulders can not be moved on top of them.
That may no completely fix the problem - there may still be maps were rolling boulders results in the exit being blocked (simple example would be a single width passage with a 90 degree turn - if you pushed 2 boulders into that corner, you are out of luck). But I suppose the key word in the bug report was 'way too easy' - if folks have to get creative to block exits, that isn't much of a problem.
That is clearly a problem - a thought would be to have special attribute on the exit so boulders can not be moved on top of them.
That may no completely fix the problem - there may still be maps were rolling boulders results in the exit being blocked (simple example would be a single width passage with a 90 degree turn - if you pushed 2 boulders into that corner, you are out of luck). But I suppose the key word in the bug report was 'way too easy' - if folks have to get creative to block exits, that isn't much of a problem.
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Another solution got used in Port Joseph...
The "Enter At Own Risk" house has a similar situation... but it also has a back exit across the room! What looked like a stairs down, turned out to lead back to town.