Req: Yellow gate under Mike Miller's, scroll of destruction

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Mental Mouse
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Req: Yellow gate under Mike Miller's, scroll of destruction

Post by Mental Mouse »

How can I get past that yellow gate under Mike Miller's place?

And just what is the "destruction" scroll supposed to destroy? It doesn't seem to produce any obvious effects.
Leaf
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Re: Req: Yellow gate under Mike Miller's, scroll of destruct

Post by Leaf »

Mental Mouse wrote: And just what is the "destruction" scroll supposed to destroy? It doesn't seem to produce any obvious effects.
Damages all creatures around the caster. Unlike most spells, destruction works through walls and doors. The damage is all magical, and increases as sorcery skill level and Intelligence, Wisdom, and Power stats increase.

Note the part about "all creatures" - this is all creature on that particular map. So unless you are a high level with high stats you will not see much of an effect. A small map with few monsters, you might.
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
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Mental Mouse
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Further adventures under Mike Miller's

Post by Mental Mouse »

OK, I found the double "stones", but I can't apply either of them, can't move a boulder there, and loading it up with 1000-weight of junk (and all the ritual "relics" and bones from the upper floors) didn't seem to do anything. (Funny how half of Mike Miller's furniture is immovable, though... I had to raid my apartment lobby.) I even tried applying the "dust" from the original chest area, but "Nothing Happened". (What is that stuff good for, anyway?)

I also noted "you might be needing these potions very soon", applied to the healing balms.

A thought: does this depend on being caught by the cursed "sharp bones"?
Mental Mouse
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More exploration...

Post by Mental Mouse »

So, I managed to dimension-door past the rat-shaped lock ... pretty cool. But this featured a key in a pouch, and players can't put keys in pouches!

Then it occurred to me that the nested skeletons from the level below are also "impossible" -- they have objects inside containers inside containers inside containers!

Still haven't got past that *&$(($ yellow gate, though.... the rod of DD doesn't seem to work on that.
Mental Mouse
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Still no luck with the yellow gate...

Post by Mental Mouse »

I figured out that the button in the secret room doesn't in fact affect the "return" teleporter to the mouse hall, but now I don't know what the heck it does (but it doesn't open that gate), and I still can't figure out how to make the double "stones" square. do whatever it's supposed to.
Faebren
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Post by Faebren »

For the nested containers, have you tried removing them from the original containers before trying to open them?
In relation to the yellow door at the very bottom of Mike Miller's home, you need to look for two different switches down there, one of which will need a very specific boulder out of all of those to function.
Questions are asked not out of stupidity, but because there is information that is either not understood or not known.
Mental Mouse
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I did get it open once...

Post by Mental Mouse »

By stacking the empty chests on the doubled stones.

But that didn't work a second time, and I'm not sure why. Unless the chests were what you meant by a "specific boulder".
Faebren
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Post by Faebren »

For that bottom area there are two switches, one of which is under a chest in a secret room which is opened by a pressure switch elsewhere. The switch under the chest (its the only chest you would be able to push a boulder onto) requires a very specific one of the boulders to be pushed onto it, the other switch can use any others...or possibly anything with any weight...can't remember specifically. The boulder in question has a slightly different name than the rest. Also, your looking for things that specifically register as "switch" or similar to that, and the first one should be in a spot near-ish to the ladder up to up a level.
Questions are asked not out of stupidity, but because there is information that is either not understood or not known.
karl

[ BUG ] ?

Post by karl »

*/maps/scorn/houses/house3.bas2 wrote:arch dungeon_floor
x 1
y 10
end
arch button_plate
msg
The button looks broken.
You will need something *heavy* to activate it.
endmsg
x 1
y 10
weight 5000000
connected 1
end
arch chest_2
x 1
y 10
arch wine
name bottle of Château Lapompe 1969
name_pl bottles of Château Lapompe 1969
nrof 6
value 100
end
end
Here it seems that something like a magic mouth is missing. msg "You will need something *heavy* to activate it." never showed up for me. Had to read the file to solve it . [ BUG ]
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