Let the Player Know what's Going on

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ArmOrAttAk
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Let the Player Know what's Going on

Post by ArmOrAttAk »

For instance: I can kill a roomful of creatures and not get any messages as to what they were.
I've not changed the default message level.
Ideally I'd like to see all my kills printed as they happen, not once in a blue moon. Nor the occasional I strike x with my chop.
Even better.. "you hit {what} for {x} damage."
I know the idea is bound to strings that suggest the amount of damage but they get annoying fast.
Leaf
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Re: Let the Player Know what's Going on

Post by Leaf »

ArmOrAttAk wrote:For instance: I can kill a roomful of creatures and not get any messages as to what they were.
I've not changed the default message level.
What is your listen level set at?
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
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ArmOrAttAk
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Post by ArmOrAttAk »

I haven't changed it from the default of 1.
poof
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Post by poof »

Try 'listen 10 instead.
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mwedel
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Post by mwedel »

Because of high attack speeds, the number of messages that got generated tend to be excessive.

As such, at one point throttling was added. Unfortunately, that wasn't tied to listen level, but rather monster difficulty level and just some level of randomness.

I've recently made changes that result in all combat messages being printed. One reason this can now be done is that combat is slower, so number of messages is as high.

As far as seeing exact damage values, that isn't likely. Crossfire never told exact damage, but at one point, the messages were at least more generic (you xxx hard), so it was at least easier to quickly glance at the messages and see how you were doing.
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