On June 11th, the FSF released the first draft of the AGPL3. Since this forum has been helpful in the past with regards to discussion of the GPL3 software as a service clause. a lot of free-software gamers, I was wondering if you have any take on the current draft of the license and what may need to be improved. In particular, how to keep other developers sharing the server side code with the community, but not imposing too much of an inconvenience.
In light of the fact that game companies have taken the code from the game under the plain old GPL3 and set up servers, but not released the source code to the server side code, I believe the AGPL3 to be vital in growing the free-software MMORPG community.
The AGPL3 looks like the GPL3, with the exception of section 13.
Here is a direct link to the comments page.
http://gplv3.fsf.org/comment/agplv3-draft-1.html
GNU AGPL Version 3 draft is out!!! (also last call for GPL3)
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GPL version 2. Crossfire never was put under GPL version 3.In light of the fact that game companies have taken the code from the game under the plain old GPL3 and set up servers, but not released the source code to the server side code, I believe the AGPL3 to be vital in growing the free-software MMORPG community.
Short comment: IMHO, the AGPL version 3 only handles the issue of the source code of the application, and not of the data content the application provides through the network (in the case of Crossfire, maps and graphics are two important items that come into my mind). Given that in-game content is usually the most important part of a multiplayer online game, it doesn't seem to be sufficient. How do you suggest to protect those in a similar fashion, given that the GPL definitions can hardly be applied to things that have no clear "source code" and are not really "software" ?
Au Nom de Son Auguste Majesté,
Lauwenmark Kadensanni Hento Akkendrittae
Général en Chef de l'Armée de l'Ouest.
Lauwenmark Kadensanni Hento Akkendrittae
Général en Chef de l'Armée de l'Ouest.