Just recently i found a longsword +3 that had no item_power set at all. I thought that was nice, and swapped that with the +4 falchion i was allready using (which had item_power +3).
I logged out. When i came back, the longsword now has an item_power of +2 displayed, and when i type skills, it says my equipped item power is 22 out of 20.
Item_power
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I was able to duplicate this on Metalforge.
Here's what I did:
Purchase a sword with some magical plus on it (ex: shortsword +3). At the time of purchase, there was no item_power on the sword. I used the smithery skill to ID the sword, no change. Wielded the sword, item power 5 out of 17. Without the sword, 5 out of 17.
Logged out and exited the client; relaunched the client. Yeah, I probably could have tested by just logging out and back in.
Sword now has an item_power of +2, my item power is now 7 out of 17.
So, it would appear that items generated in shops do not properly apply item power calculations when the map first resets/populates.
Here's what I did:
Purchase a sword with some magical plus on it (ex: shortsword +3). At the time of purchase, there was no item_power on the sword. I used the smithery skill to ID the sword, no change. Wielded the sword, item power 5 out of 17. Without the sword, 5 out of 17.
Logged out and exited the client; relaunched the client. Yeah, I probably could have tested by just logging out and back in.
Sword now has an item_power of +2, my item power is now 7 out of 17.
So, it would appear that items generated in shops do not properly apply item power calculations when the map first resets/populates.
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
Eric Meyer
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Okay, opened a bug report at SourceForge
https://sourceforge.net/tracker/index.p ... tid=113833
Helgrim: nice catch!
https://sourceforge.net/tracker/index.p ... tid=113833
Helgrim: nice catch!

"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
Eric Meyer
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