Search found 19 matches

by Panthera Leo
Thu May 20, 2010 4:11 pm
Forum: Suggestions
Topic: The Shop Prices are Too High
Replies: 18
Views: 3463

I think perhaps, if you want a "working" economy the best solution is to just keep it as simple as you can. The more 'roleplaying' elements included the more things there are to go wrong.

(Honestly though I think it's just dumb luck if a MMO's economy works. There are too many people blind by greed ...
by Panthera Leo
Mon May 17, 2010 3:36 pm
Forum: General chat
Topic: What is your favorite race?
Replies: 22
Views: 4814

I prefer the Fireborn. They're immune to fire and poison, make some fair casters, and with a limited equipment selection it simplifies gear choices.

Paired with 'Gaea' (less the -100 fear which can be tiresome), they have a impressive set of immunities and SP/Grace regeneration right out of the ...
by Panthera Leo
Mon May 17, 2010 3:17 pm
Forum: Suggestions
Topic: Apartment traveling
Replies: 5
Views: 1442

...

A better one would be to record which towns/villages/outposts the player has been to (whenever they get to one they haven't been before, something in the player gets updated)...

A quest reward flag as a 'god' item (so it disappears when dropped, and can't be traded) would be the most ...
by Panthera Leo
Mon May 17, 2010 3:12 pm
Forum: Bugs
Topic: rods of word of recall (lvl 110) always whine, never work
Replies: 1
Views: 324

I suspect on a public server you'll need a administrators help. The problem is the rod is being created without respect to the power requirements of using 'Word of Recall'.

(The spell is being added to the rod inventory, but the 'sp' and 'maxsp' stats for the rod are left at the default. Too low to ...
by Panthera Leo
Mon Apr 05, 2010 8:18 am
Forum: Programming and Development
Topic: An open call for testing
Replies: 4
Views: 601

Two problems:

1. The file download appears corrupted.

2. The assumption that someone knows what to do with the file contents. ;)
by Panthera Leo
Thu Mar 18, 2010 6:42 am
Forum: Suggestions
Topic: Animated PNG images.
Replies: 1
Views: 621

Though I'm still fumbling though using SVN, work on a C++ API for PNG APNG has been started.

http://sourceforge.net/projects/adoculos/

There are also 'C' versions of the same thing. A patch for the PNG library and two utility to convert between the two formats on Source Forge. Though the utility ...
by Panthera Leo
Thu Mar 18, 2010 12:39 am
Forum: Suggestions
Topic: Animated PNG images.
Replies: 1
Views: 621

Animated PNG images.

First thing is first, This is what a animated PNG is: http://en.wikipedia.org/wiki/APNG

It's a animated PNG image. (Sadly the team developing the PNG standard refused it for their septate, non-PNG computable in favour of their pet version MNG.) A It is reverse comparable a PNG image and can easily ...
by Panthera Leo
Tue Mar 16, 2010 11:29 pm
Forum: Suggestions
Topic: Magic, planes, and random fun.
Replies: 0
Views: 351

Magic, planes, and random fun.

I had a few idea a while back that I wanted to add. The first two being ideas from a game called "master of magic".

Changing the cost of spells mechanic. Instead of a fixed price with a fixed output, a minimum and a maximum price incremented by some "other" value. The a spells affect or damage ...
by Panthera Leo
Tue Mar 16, 2010 11:07 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3455

If shifting the walls position in the tile is a issue, may I suggest the "smoothing" approach already in use just be reapplied here for legacy maps?

Though I confess understanding all of the the thread entirely at this point as beyond me as I'm a bit fried from misc. topics today. (APNGs, C ...
by Panthera Leo
Wed Mar 10, 2010 12:04 am
Forum: General chat
Topic: C++
Replies: 13
Views: 2882

If that is the case then, and I understand correctly, then a iterator will fix that.

At any rate, I grew tired of waiting for a proper place to submit my work. ;)

http://sourceforge.net/projects/crosfirepp/

If you have the interest or questions each night I work on the code I'll update the SVN ...