Search found 109 matches

by bencha
Thu Dec 21, 2006 7:52 am
Forum: Bugs
Topic: Alchemy spell - sometimes works?
Replies: 2
Views: 575

Alchemy depends on item cost, but not the absolute cost. If you identify zombies corpses, you'll get nuggets. For gobs, hearts and liver have a cost in plats even non identified, so you have some nuggets.

I don't think that an alchemy spell based on your item cost estimation is a good behaviour ...
by bencha
Fri Dec 01, 2006 5:44 pm
Forum: Suggestions
Topic: Stamina
Replies: 3
Views: 566

Re: Stamina


When player is carrying a lot, he should be unable to use 'max speed', or even 'fast', and he should lose more stamina. Strong characters would be able to travel long distances faster even when carrying a lot of stuff, and endure characters would have more stamina, so they would be able to travel ...
by bencha
Tue Nov 14, 2006 1:24 am
Forum: General chat
Topic: Client-side scripting [poll]
Replies: 13
Views: 2699

I use some ruby scripts, under linux as well as windows.

Under windows, the main problem is that you have to enter 'script ruby X:\path so all scripts are called ruby in the list

In general, the main limitation is that you don't know when you have to stop listening stdin in case of multiple lines ...
by bencha
Wed Sep 27, 2006 2:06 pm
Forum: General chat
Topic: Sorcery as generic spells
Replies: 5
Views: 1139

I find it a good idea as leveling sorcery is really painfull, and i don't imagine how a wraith/devourers follower (denied fire) can level it up to town portal, since shared party xp is broken.

And i think it would reduce raffle1 squatting :wink:
by bencha
Wed Sep 27, 2006 1:48 pm
Forum: Bugs
Topic: GTK2 Client Bug - User Text Input Doubled
Replies: 2
Views: 444

I've tried gtkv2 from CVS so i can test the newpickup patch (rings/amu & flesh) and it worked fine. I've dropped it only because it's ugly - i don't like the fixed sceen depth and the click to see what you want.
by bencha
Sat Aug 12, 2006 2:21 am
Forum: Programming and Development
Topic: AI BOT
Replies: 17
Views: 2667

of course, that's why it's so hard to code a sript, and I don't imagine for a 'bot who can do everything'
by bencha
Fri Aug 11, 2006 11:12 am
Forum: Programming and Development
Topic: AI BOT
Replies: 17
Views: 2667

comment about walls : the same image can represent a wall, a breakable wall, a wall who need to be activated, a false wall you can pass through... and these infos are not in the client, but in the map files.

It's the same about many images : doors, floor (sea tiles you can pass over), dragons ...
by bencha
Sat Jun 24, 2006 10:27 am
Forum: Bugs
Topic: Python.dll revisited (possible resolution)
Replies: 11
Views: 1560

Maybe the best solution is to drop out python and use a real modern language like ruby :wink:

</troll>
by bencha
Tue Mar 14, 2006 3:30 pm
Forum: Programming and Development
Topic: top level
Replies: 18
Views: 2106

a signed 8 bit char of 127+1 is -128, if it is unsigned, 255+1 is 0
by bencha
Thu Feb 02, 2006 6:11 pm
Forum: Bugs
Topic: Python.dll revisited (possible resolution)
Replies: 11
Views: 1560

It was python 2.4.1 from pyhon.org.
I removed it and switched to ActivePython-2.4.2.10 as recommended by Leaf but i still have the bug
Initializing plugins
Plugins directory is share/plugins/
-> Loading plugin : plugin_animator.dll
CFAnim 2.0a init
CFAnim 2.0a post init
-> Loading plugin : plugin ...