Search found 424 matches

by Rednaxela
Wed Feb 17, 2010 6:39 pm
Forum: General chat
Topic: C++
Replies: 13
Views: 2854

Well, this probably the document you're looking for.

Of course much of it doesn't apply to C++ and there are aspects of C++ that are not covered by it as well. My advice, at least as far as the likes of function/class naming would be to keep in the same vein as the standard libraries, or if you use ...
by Rednaxela
Wed Feb 17, 2010 6:15 pm
Forum: General chat
Topic: C++
Replies: 13
Views: 2854

Warning about the aforementioned fork: They tie their codebase into perl in a very tightly coupled way that I would consider poorly maintainable. Also some individuals in there are widely considered to be abrasive.

Anyway, if you feel you want to try to port CF into C++, feel free to. Consider ...
by Rednaxela
Wed Jan 16, 2008 5:05 pm
Forum: Bugs
Topic: Double text issue, gtk2 client & (k|x)ubuntu
Replies: 2
Views: 548

Just a note for an update on this situation. A few weeks back on IRC, there was a user of Mandriva 2008.0, who reported this same issue with the 1.10 package there. This seems quite odd, how every so often, a distro has a broken build as such...
by Rednaxela
Wed Jan 16, 2008 6:25 am
Forum: Suggestions
Topic: Chain Reactions
Replies: 11
Views: 2811

I don't think we need to worry about it. I'd say methods like this shouldn't be nerfed, as it already has inherent disadvantages (cost, no exp, set up time, relies on the monster not picking the items up, etc.). I think 'emergent' behaviors (within reason) like this are part of what makes a game ...
by Rednaxela
Tue Jan 15, 2008 9:44 pm
Forum: Suggestions
Topic: Chain Reactions
Replies: 11
Views: 2811

...
I think these sorts of mechanics could let players come up with some neat ideas. Perhaps one could use this to make a magic "fuse" and run it around a dungeon and detonate it remotely... ;)
While sitting there with your fingers in your ears waiting for the Big Boom your subjugated (pet ...
by Rednaxela
Tue Jan 15, 2008 5:10 am
Forum: Suggestions
Topic: Chain Reactions
Replies: 11
Views: 2811

Well, attack potions are already triggered when thrown at a monster I believe, so it also seems clear to me they should often be triggered when destroyed by other means. Also it could be argued that burning a scroll releases the magic uncontrollably and could either result in the spell being cast ...
by Rednaxela
Tue Jan 15, 2008 12:32 am
Forum: Suggestions
Topic: Jewels and others
Replies: 4
Views: 845

Sounds interesting from the description. :)
A good place to post this kind of stuff to share material like this is on the patch tracker on SF here
by Rednaxela
Tue Jan 15, 2008 12:26 am
Forum: Suggestions
Topic: Chain Reactions
Replies: 11
Views: 2811

Agreed, this could be an interesting thing. Already, trapped chests do this when destroyed (destroying trapped chests triggers traps, in some cases destroying other chests, and such), and indeed perhaps potions and wants could do similar things.
This should not be hard to implement really. A couple ...
by Rednaxela
Wed Dec 06, 2006 4:26 am
Forum: Suggestions
Topic: "Jesus weeping" building
Replies: 3
Views: 749

Btw, I changed it from 'jesus weeping' to 'Valriel weeping' already, as of October 9th :)
by Rednaxela
Mon Dec 04, 2006 5:09 am
Forum: General chat
Topic: Ettiquette?
Replies: 10
Views: 1697

Would a nice feature to add be the client displaying in red <Username> has entered <truncated map name|this map!> ? To me that seems like a good idea, though perhaps something would need to be done to make sure it doesn't get too spamish if a player is entering and exiting alot (of course, there ...