Well, this probably the document you're looking for.
Of course much of it doesn't apply to C++ and there are aspects of C++ that are not covered by it as well. My advice, at least as far as the likes of function/class naming would be to keep in the same vein as the standard libraries, or if you use ...
Search found 424 matches
- Wed Feb 17, 2010 6:15 pm
- Forum: General chat
- Topic: C++
- Replies: 13
- Views: 2854
- Wed Jan 16, 2008 5:05 pm
- Forum: Bugs
- Topic: Double text issue, gtk2 client & (k|x)ubuntu
- Replies: 2
- Views: 548
- Wed Jan 16, 2008 6:25 am
- Forum: Suggestions
- Topic: Chain Reactions
- Replies: 11
- Views: 2811
I don't think we need to worry about it. I'd say methods like this shouldn't be nerfed, as it already has inherent disadvantages (cost, no exp, set up time, relies on the monster not picking the items up, etc.). I think 'emergent' behaviors (within reason) like this are part of what makes a game ...
- Tue Jan 15, 2008 9:44 pm
- Forum: Suggestions
- Topic: Chain Reactions
- Replies: 11
- Views: 2811
- Tue Jan 15, 2008 5:10 am
- Forum: Suggestions
- Topic: Chain Reactions
- Replies: 11
- Views: 2811
Well, attack potions are already triggered when thrown at a monster I believe, so it also seems clear to me they should often be triggered when destroyed by other means. Also it could be argued that burning a scroll releases the magic uncontrollably and could either result in the spell being cast ...
- Tue Jan 15, 2008 12:32 am
- Forum: Suggestions
- Topic: Jewels and others
- Replies: 4
- Views: 845
Sounds interesting from the description. 
A good place to post this kind of stuff to share material like this is on the patch tracker on SF here

A good place to post this kind of stuff to share material like this is on the patch tracker on SF here
- Tue Jan 15, 2008 12:26 am
- Forum: Suggestions
- Topic: Chain Reactions
- Replies: 11
- Views: 2811
Agreed, this could be an interesting thing. Already, trapped chests do this when destroyed (destroying trapped chests triggers traps, in some cases destroying other chests, and such), and indeed perhaps potions and wants could do similar things.
This should not be hard to implement really. A couple ...
This should not be hard to implement really. A couple ...
- Wed Dec 06, 2006 4:26 am
- Forum: Suggestions
- Topic: "Jesus weeping" building
- Replies: 3
- Views: 749
- Mon Dec 04, 2006 5:09 am
- Forum: General chat
- Topic: Ettiquette?
- Replies: 10
- Views: 1697
Would a nice feature to add be the client displaying in red <Username> has entered <truncated map name|this map!> ? To me that seems like a good idea, though perhaps something would need to be done to make sure it doesn't get too spamish if a player is entering and exiting alot (of course, there ...