Search found 581 matches

by bort
Mon Dec 04, 2006 5:58 am
Forum: General chat
Topic: Ettiquette?
Replies: 10
Views: 1697


As long as players can "block" monsters, an implementation like this will be badly abused.

A player could move ahead of the MS caster and prevent the opposing monster from moving forward or proceeding. The second player could repeat (spam) cast MS until the monster is dead. The Monster takes 100 ...
by bort
Sun Dec 03, 2006 11:16 pm
Forum: General chat
Topic: Sorcery as generic spells
Replies: 5
Views: 1139

No. Sorcery was meant at most to be the more difficult of skills to level, but it is not meant to be nigh impossible. :D

Think of it this way, most of the great monsters have see_invisible or some item/spell that gives them see_invisibility.

Invisibility is great for PvP (arena anyone?) but has ...
by bort
Sun Dec 03, 2006 11:10 pm
Forum: General chat
Topic: Ettiquette?
Replies: 10
Views: 1697

Would a nice feature to add be the client displaying in red <Username> has entered <truncated map name|this map!> ?

Another option is to add a functionality that requires players to 'invite' others to join the map sub-levels.

For 2.0, I suppose there really needs to be a better way of introducing ...
by bort
Fri Oct 06, 2006 4:27 am
Forum: General chat
Topic: [TOPIC SPLIT] Development progress and direction
Replies: 11
Views: 1638


Nothing much is occuring. Currently, the topic is fixing a map .
Personally, there should be more emphasis on new features and active development.

Hmm.. Just a couple of weeks ago there was strong sentiment from a player(s?) to fix open & existing bugs before allowing the implementation of new ...
by bort
Mon Oct 02, 2006 3:17 am
Forum: crossfire.metalforge.net
Topic: Python Disabled for now
Replies: 2
Views: 341

What is the error dump?
by bort
Sun Oct 01, 2006 11:29 pm
Forum: Programming and Development
Topic: Features and bugs wanted fixed?
Replies: 1
Views: 387

Features and bugs wanted fixed?

I'd like to ask for people to add to a list of features and bugs they want.

I would like to see in a few versions:
- The square tile is too big. It should be reduced to allow for smoother movement.
- Add a semi-recursive grid. Allow for items to work on different grid levels. For example, A tree ...
by bort
Sun Oct 01, 2006 11:18 pm
Forum: General chat
Topic: [TOPIC SPLIT] Development progress and direction
Replies: 11
Views: 1638

[TOPIC SPLIT] Development progress and direction

Moderator Edit: Original thread, http://forum.metalforge.net/viewtopic.php?t=1538

Wraiths are very hard to play without being screwed ingame.

Halforcs, haflings, gnomes, trolls, and northmen should come with bigger bonuses. Think of ADOM http://adom.de .
It makes playing all of the races the ...
by bort
Sun Oct 01, 2006 11:11 pm
Forum: General chat
Topic: Client UI 'pet peeves' and ideas
Replies: 2
Views: 608

One things to note is that the fullscreen should be default 1024x768, with folding menus, like Daimonin.
by bort
Mon May 15, 2006 1:51 am
Forum: Programming and Development
Topic: Crossfire 2.0
Replies: 5
Views: 1015

Last I checked, it was being discussed the implementation of streaming protocol.
Also, the prospect of 3d modeling for monsters is also in discussion.

Hopefully, we hope to see crossfire mature to a more 3d enviroment from the 2d flatland. :p
by bort
Fri Feb 17, 2006 5:25 am
Forum: Help and Support
Topic: Uncursing items
Replies: 6
Views: 983

Yes. It means that you will log in at that point. Damned just means if you log out or your client crashes there, you'll appear back at that damned point.
Also, you can't cast spells on damned ground,