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spells that are miscatagorized or missing

Posted: Mon Mar 14, 2005 9:46 pm
by Aaron
hopefully this will become a list of missing spells which should be included (or removed), and missplaced spells...

right now im thinking ball lightning. its under evocation, but all the other lightning spells are under pyromancy. this leads to to questions, should it be moved, or should there be a new catagory for lightning spells? there already is lightning resists, but all them spells are grouped under pyromancy, which is appropriate since lightning is hot, and often causes fire...

and im also wondering what is the cold equivalant of meteor swarm... maybe snowball shower? but it would do immense frost dammage.

next thing im thinking of, rain of chaos from warcraft 3 frozen throne. it summons a large number of infernals (fire elementals) that come down as meteors, doing lots of damage when they hit, and the number is based on your level. but since you cant control 8 elementals, they should probably be like loose pet monsters, that vaugly follow you, but dont nescisairly stay close, and are aggresssive. i think that it would probably be best to modify the spell to be like colorspray, with the elementals taking on a chaos enchantment, like pool of chaos, and being under summoning as summon rain of chaos.

any thoughts, comments, or jokes on these?

Posted: Mon Mar 14, 2005 10:18 pm
by Ryo
Cold meteor swarm would be fun. I'd tweak it by doing less damage, but adding slow - as cold makes it harder to move!

Shouldn't be too hard to do, either - just copy comet and meteor swarm.

Posted: Tue Mar 15, 2005 3:48 am
by cavesomething
ooh, on the subject of new spells; (i'll probably end up repeating some, since I don't actually use much other than comet/icestorm/Wor/banishment most of the time.

lightning storm. Not ball lightning, or a bolt, but an area of effect spell, that strikes down from the skies on the area around the caster (level dependent). This should only work on outdoor maps (might encourage them to start getting marked properly....).

Also chain lightning, zaps from monster to closest monster (including the player if they are the closest...) doing 1/2 damage each time until it runs out of damage.

flame touch - affects monster immediatly ahead of the caster with fire damage, doesn't burn so much equipment, doesn't do much damage.

frost touch, zap, and acidic grip for cold, lightning, and acid respectively (effectively giving a weakened form of dragon attacks to other players.)

empathy - tells you something that a targeted NPC will respond to questioning about (one of the @match conditions) - very (40+) high level sorcery for this one methinks....

Posted: Tue Mar 15, 2005 12:48 pm
by Aaron
i think there is chain lightning, but its very rare and useless. boost chain lightning, and make it more common should solve that problem.

and lightning storm should work inside, or comet should be an outside only spell. how the hell do you summon commets through 40 levels of roofs...

Posted: Tue Mar 15, 2005 12:54 pm
by Ryo
Aaron wrote:and lightning storm should work inside, or comet should be an outside only spell. how the hell do you summon commets through 40 levels of roofs...
hey, that's what summoning magic is about :)

Posted: Tue Mar 15, 2005 12:55 pm
by Ryo
Just thought about that: maybe there could be spells requiring some level in different skills. So meteor swarm would require 20 in pyromancy, and 15 summoning, to be cast.

Something to think about, i guess...

Posted: Tue Mar 15, 2005 1:03 pm
by cavesomething
ooh, that is a nice idea, especially if it could only be learnt in one skill (that would probably be needed unless you want to change the way that cast command works anyway....), and the effective starting level was the same. Then you could have a guarenteed lvl 20 pyro meteor swarm, or a very rare and much harder to get lvl 15 summoning meteor swarm. If the two acted the same otherwise, then the summoning one would be able to get stronger in the end (forcing players to choose, powerful spell now, or more powerful spell later).

Posted: Sun Mar 20, 2005 6:59 pm
by Aaron
just realized something. in the areanas, is it possible to win in the areana with just spells? maybe theyre underpowered, but i think more powerful spells are needed to fight warrirors. it should be possible for a sorcerer to kill a warrior easily. but i think with all the spell resists, its immposible. any feedback?

Posted: Mon Mar 21, 2005 9:11 am
by Mith
meteor swarm and banishment are okay to kill high lvl warriors. But these are the only i can imagine.

[off topic]
the game is much harder to play as a mage, you can hack endless at a monster (supposing he doesn't hit back!) but you can cast only a few spells before you're 'out-of-mana'.

Of course, you can throw these spells from some distance, but then, the monster will notice you for sure and start to attack. A mage usually can't stand that due to a lack of armour (encumberance)

OTOTH, making spells stronger is a good way to make the game less balanced, i think.
[/off topic]

Posted: Mon Mar 21, 2005 1:16 pm
by Aaron
i know, but i was hoping someone would find a good way to balance them. we could make warriors stupider, but i think that would be kinda un-fair. we could increase the int and pow levels needed to cast the spell effectively, but again, i dont think that would be fair. maybe chosing a magic class will "focus" you on spells, giving you a 3 level boost on your spellcasting. but for people who dont have banishment or meteor swarm, theyre going to get owned by a warrior. maybe if spellcasters are given a higher mana rejen, and a semi-permanat magic shield? i think the shield sounds good, but could be to powerful. but if it gives a little protection, and is dropped during the casting, it should be enough. so a level 5 caster can have about a -1 ac and +3 armour, and a level 20 caster could have -4 ac and +12 armour? sound good? that could make mages too strong, so its just a suggestion, any ideas?



another missing spell: Cone Lightning. this would be the burning hands type of lightning spell. i dont know if it would fit though, since lightning really doesnt travel in a cone...