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Dynamic Skills

Posted: Fri Mar 04, 2005 7:44 pm
by Aaron
Yes, theres a lot of topics on fixing alchemy, but everyone overlooked all the other similar skills such as smithing, jewlery, and cooking. I would also like to propose a new system that uses AI for these.

But, first ill go over the punishments for failure to create a item. Has anyone ever cookid anything? if you mess up, the worst you can do is set wthe ingredients on fire. monsters will not pour forth from your stove/fireplace if you dont have baking soda in you recipie. there should be no fatal penalties from failed cooking spells, which should only go as far as to destroy the cauldron and/or the ingredients. same with the other skills except alchemy, which is an exception. the worst that could result from smithery is burns, cuts, or having a weapon enchant wrong (think dancing chaos swords+99). same priciple for enchanting armour. NON-FATAL!!!

(I got to go right now, but ill finish this post in 2 hours when i get home...)

Posted: Fri Mar 04, 2005 7:56 pm
by cavesomething
methinks a chaos sword +99 dancing into you would prove somewhat fatal....

Posted: Fri Mar 04, 2005 10:09 pm
by Casper
Hey, you get a +99 chaos sword! It's worth dying for! :wink:

Posted: Sat Mar 05, 2005 3:17 am
by bort
If you can kill it 8)
Then you have the Super sword!

Posted: Sat Mar 05, 2005 4:10 pm
by Aaron
but i think a lvl 115ish chaos sword with +99 enchant will kill most people, and probably give casper a hard time, if not fatal. but i meant that the sword would come alive if you fail horribly while trying to heavily enchant something powerful. But i still dont think demons should come rushing out of your sword. the problem is how do they get in there in the first place?

Posted: Sat Mar 05, 2005 4:23 pm
by Rednaxela
Aaron wrote:the problem is how do they get in there in the first place?
The same way they get shoved into traps :P

Posted: Sat Mar 05, 2005 4:32 pm
by cavesomething
Its magic, /anything/ is possible with magic. And klingons have /always/ had ridges on their foreheads.....

Posted: Sat Mar 05, 2005 5:09 pm
by Aaron
ok, well have to fix traps too... traps are non-lethal. they TRAP someone. the ones that kill people are called "little squares that kill you", not TRAPs. of course being caught in a trap can prove fatal from nearby monsters.

Posted: Sat Mar 05, 2005 5:17 pm
by cavesomething
That depends on your definition of trap, there are traps that kill people in real life (portculluses, holes for pouring oil down, etc) The trap that is used to hold bears in is but one sense of the word trap, cf uses the other one.

Posted: Sat Mar 05, 2005 5:21 pm
by Casper
This is where I remember that something like this happened in Buffy. When she got resurrected (sorry if that's a spoiler for someone who hasn't seen it) there was a side efect to the spell which summoned an invisible creature that tried to kill the Willow + team.