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newbies missing the newbie house

Posted: Thu Feb 17, 2005 5:31 am
by cavesomething
I haven't got any stats on this one, but certainly it would seem to be the case that a number of newbie players skip out the newbie house and go straight to scorn without knowing how to use items/buildings etc.

I therefore propose that gates be added to start/nexus that are opened with a switch. This provides a minimum neccessary competence test, if they can't open the gates, they need to go to the newbies house.

Posted: Thu Feb 17, 2005 7:03 pm
by bort
How about a magic ear opening gate?

Posted: Thu Feb 17, 2005 11:05 pm
by cavesomething
That's an interesting possibility also.

The issue isn't actually getting a gate to trigger open, it is getting it to close again.

This is more due to my ineptitude with map making than anything else.

Posted: Fri Feb 18, 2005 12:56 am
by Rednaxela
cavesomething wrote:The issue isn't actually getting a gate to trigger open, it is getting it to close again.
You know the tricks using hidden boulders and gates for special effects, you could use that to create a delay for something that closes it. (think of the boulder moving in the raffle1, only a longer tunnel, and with no forks.)

Posted: Fri Feb 18, 2005 1:28 am
by cavesomething
/me has sick idea involving lots of forks...

<sing>
Round and round the boulder goes, where it stops, the newbie goes
</sing>

A newbie 'winning' and getting teleported into the middle of the WDSM quest could prove most amusing....

Posted: Fri Feb 18, 2005 3:34 am
by Rednaxela
cavesomething wrote:/me has sick idea involving lots of forks...

<sing>
Round and round the boulder goes, where it stops, the newbie goes
</sing>

A newbie 'winning' and getting teleported into the middle of the WDSM quest could prove most amusing....
You're pure evil :twisted: but perhaps that's not a bad thing...

Posted: Fri Feb 18, 2005 9:24 pm
by bort
Gate triggers are what the boulder have been substitued for. But not bad having a randomizer location, if the newb like it. :twisted:

Posted: Fri Feb 18, 2005 10:19 pm
by cavesomething
bort wrote:Gate triggers are what the boulder have been substitued for.
Yeah, but I can't make them work properly, I am sure it is just my being incomptetent.
bort wrote: But not bad having a randomizer location, if the newb like it. :twisted:
newb like it? it is a question of if we like the newb. This is judged the number of bizzarre and inventive ways they find to kill themselves.

Which reminds me, it must be close to the first anniversary of the departure of eat from MF.

Eat was an awesome newb, probably the best that MF will ever have.

A toast, to eat, the perpetual newb :) [raises glass]