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Posted: Tue Feb 15, 2005 3:52 am
by mrbrklyn
Zephyrus wrote:Fire spells include meteor swarm, and if icestorm has more power, then so it should. Not really sure whether this is the case, though.
As for sunspear, it is likely one of the main sources of rod problems. Are you a Valriel follower? If so, fine. If not, well, banishment, sunspear, etc should probably not be so powerful. I had a dark elf take 150 HP in a second with sunspear in a case where as far as I know, the equivalent firebolt (at -30 fire res) wouldn't even have hurt as much.
I had that happen. I learned to respect the little vamps when I use banishment in big rooms...........
Ruben
Posted: Tue Feb 15, 2005 3:57 am
by bort
Banishment should be slightly underpowered and tweaked like charm.
You need to respect spell casting creatures with rods of banishment.
Posted: Tue Feb 15, 2005 3:59 am
by mikeeusa22
Rods should have a lower probability of popping up. They should be rare.
Posted: Tue Feb 15, 2005 5:56 am
by cavesomething
/me remembers he has an outstanding patch to nerf monsters' use of rods on the sourceforge tracker.....
Posted: Tue Feb 15, 2005 6:13 am
by bort
cavesomething wrote:/me remembers he has an outstanding patch to nerf monsters' use of rods on the sourceforge tracker.....
Has it been tested and worked on a public server?
Posted: Tue Feb 15, 2005 6:23 am
by cavesomething
Nope, but I tested it on a private server, and it didn't crash.
The point is that I want to limit rods to make them act like they are attunement to a particular spell, so that they are usable up to 5 levels above use_magic_item skill.
The monster patch is a counterpart to that, to keep a vaguely level playing field, they would only use rods 5 levels above their level.
The player patch I tried to budge but that kept segfaulting. I should poke it again at some point.
Obviously however, I can't nerf rods for monsters without doing the same for players, otherwise it would be too easy
The other that is needed afterwards, but that I will leave someone else to deal with, is enchant/ dechant rod scrolls, that increase or decrease a rod's level appropriatly.
Posted: Tue Feb 15, 2005 6:25 am
by bort
Perhaps leaf may want to try using this patch sometime, hmmm?
It would certainly change banishment deaths to undead players.l
Posted: Tue Feb 15, 2005 6:30 am
by Leaf
bort wrote:Perhaps leaf may want to try using this patch sometime, hmmm?
I only apply map patches.
This is a patch that requires implementation by a "higher power" then me..

Posted: Tue Feb 15, 2005 6:34 am
by bort
What? Then who does control the server leaf?
I thought you performed updates on it. If not, who does?
Posted: Tue Feb 15, 2005 6:45 am
by cavesomething
Leaf is migrating the server over to a debian system, so that he can apt-get upgrade it every now and then.
I think Mark Wedel does the compiling atm, is this correct?