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Battleground without risk loss.

Posted: Tue Jun 24, 2003 8:50 am
by achost
I wanted to make a sort of "dream level" where you use a bed to enter another's dream (a NPC has been traped in his dream -- sad i know but hey, why not). the problem is that when in this "dream world" death should make you wake up at the bed and the only way i can think of doing this is to use the battleground with the unwanted side efects.

how about modifying the battle ground to provide an option (last_sp?) to dissable parts of it's effects like draining/acid resistance and no death penalties. (i only want the teleport on death part)

comments?