quests and mapping
Posted: Mon Jun 23, 2003 1:05 pm
Hi again. Not sure I understand the differencies, but I'm sure someone can give a proper descriptions of them.
My thoughts this time is regarding the quests and maps.
Since many players, the veterans, already are at lvl 50+ and most likely already completed the many quests available. How is the creations of adventuring actually done?
I mean. If I'd like to write a quest, without altering the code, I use some tool for it, wouldn't I?
If I only like to implement a quest without making a map for it, is that possible? Can I link certain questable objects into new quests without affecting the already made quests?
Is there a possibillity to make a database of uniqe weapons and tools to do quests from? (I have plenty of AD&D-stuff I can implement)
I can also put some history about the artifacts or perhaps a blodline if you want that as well. Is there a database of the NPC's or wandering monsters? (particular monsters you shouldn't kill to fulfill the quest)
I mean do Crossfire make a difference about the generated monsters and quest-monsters? Some monsters can be vital for the quest but be evil in nature.
why do I ask?
Well, I haven't found a tool yet to open the gfx-files...(still searching for one that's free and editable for winXP.)
Therefore i can do some adventures or storylines, but unsure how to implement them without making a map for them...
My thoughts this time is regarding the quests and maps.
Since many players, the veterans, already are at lvl 50+ and most likely already completed the many quests available. How is the creations of adventuring actually done?
I mean. If I'd like to write a quest, without altering the code, I use some tool for it, wouldn't I?
If I only like to implement a quest without making a map for it, is that possible? Can I link certain questable objects into new quests without affecting the already made quests?
Is there a possibillity to make a database of uniqe weapons and tools to do quests from? (I have plenty of AD&D-stuff I can implement)
I can also put some history about the artifacts or perhaps a blodline if you want that as well. Is there a database of the NPC's or wandering monsters? (particular monsters you shouldn't kill to fulfill the quest)
I mean do Crossfire make a difference about the generated monsters and quest-monsters? Some monsters can be vital for the quest but be evil in nature.
why do I ask?
Well, I haven't found a tool yet to open the gfx-files...(still searching for one that's free and editable for winXP.)
Therefore i can do some adventures or storylines, but unsure how to implement them without making a map for them...