Crash when tiling a map to itself
Posted: Wed Jan 26, 2005 12:42 am
The server crashes when a map tiles itself.
The reason I was doing this was to create an infinite hallway.
EDIT:
The crash occurs when an object moves off the edge of the map to itself.
This includes diagonally.
I split the map in two and found this issue:
If you dim door you can run into some problems.
Solved by puting dungeon magic across the map.
The reason I was doing this was to create an infinite hallway.
EDIT:
The crash occurs when an object moves off the edge of the map to itself.
This includes diagonally.
I split the map in two and found this issue:
If you dim door you can run into some problems.
Solved by puting dungeon magic across the map.