Just downloaded the GTK+ client for Windows.
I was very disappointed to find that on an 800x600 screen(the highest my monitor supports), the game is basically unplayable.
Maybe a more streamlined interface would be nice? To allow those of us stuck with crappy monitors, to enjoy what seems to be a great game.
Smaller window size?
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Does the Windows client support split windows?
Client -> Configre -> Split Windows
Basically this makes all the "panes" of the client floating panels that you can arrange, sort and resize to your liking.
For those wondering, this can be invoked the same way with the Linux client by using the -split option through the command line (ex: gcfclient -<server> -split) and probably the Mac client as well.
Client -> Configre -> Split Windows
Basically this makes all the "panes" of the client floating panels that you can arrange, sort and resize to your liking.
For those wondering, this can be invoked the same way with the Linux client by using the -split option through the command line (ex: gcfclient -<server> -split) and probably the Mac client as well.
Last edited by Leaf on Sat Jan 22, 2005 8:35 pm, edited 1 time in total.
I managed to slide things around a bit, using the double-arrow lines (dunno what the technical term is), and get it mostly tolerable.
But I can't hardly read the text in the boxes on the right side, nor can I see all of my meters, unless I want to block out all my character stats.
I will try the split window thing, and maybe scaling the Icon and Map sizes, to save a little more screen real estate.
But I can't hardly read the text in the boxes on the right side, nor can I see all of my meters, unless I want to block out all my character stats.
I will try the split window thing, and maybe scaling the Icon and Map sizes, to save a little more screen real estate.
I'm on that resolution, too. Parents refuse to use higher ones.
Anyhow, you should slide the panes around. No matter what, make sure the game screen itself is visible. The skills panel can be shrunk. You only really need to know up to your readied spell/item. The chat/inventory sidebars can be reduced. You don't need to know your food because of autoeat.
It (sort of) fits.
Anyhow, you should slide the panes around. No matter what, make sure the game screen itself is visible. The skills panel can be shrunk. You only really need to know up to your readied spell/item. The chat/inventory sidebars can be reduced. You don't need to know your food because of autoeat.
It (sort of) fits.
Last I tried, no, and it's a GTK issue, and causes the client to segfault.leaf wrote:Does the Windows client support split windows?
You can use pixel scaling to reduce the size of the map section, make your resistances scroll (you don't really need to see them all at once), and it is possible to make do without seeing all of your experiences. There is the 'skills command which amongst other things will tell you what level you are at what, and there is the 'statistics command which will tell your your stats. Most of pick up/drop/apply operations can be done from command prompt ('get, 'drop, 'apply -(a|u)), so you may not need to give your items as much space as you think.
AFAIK Win client segfaults when you try to enable split windows though menu interface, but I think passing a command line option might work. So if you do give it a shot try both, bear in mind that my windows experiences are somewhat outdatedCasper wrote:Oh, excellent, it got fixed! One day I will boot into Windows and give it a try!Zephyrus wrote:Well, it's what I'm doing right now, so yes.leaf wrote:Does the Windows client support split windows?
