Summoning/cult monsters
Posted: Fri Dec 17, 2004 11:33 pm
Summoned monsters as I understand it have had there ability to carry items/use magic removed for server sanity sake?
However using summon cult monsters with a level 17 praying scion of valeriel I summon light angels and angels which either cast magic, or use magic wands (often summoning there own units), and when killed they droped a large collection of books, wands, and rings.
Sugested solution:
Summoning is allready pretty 'defanged' rather then seeing the ability to use magic removed from the cult monsters I'd prefer to see magic using summonings implimented, as well as more potent summons (skulls/beholders who use magic would be quite potent for high levels and having the faries able to use there collection of magic wands would prevent them from being less useful then the killer bees that proceede them); as has been mentioned elsewhere, the item harvesting of summoned creatures is mostly redundant money is easy to come by; and a simple note that item harvesting your own summons is bad behavior should surfice.
However using summon cult monsters with a level 17 praying scion of valeriel I summon light angels and angels which either cast magic, or use magic wands (often summoning there own units), and when killed they droped a large collection of books, wands, and rings.
Sugested solution:
Summoning is allready pretty 'defanged' rather then seeing the ability to use magic removed from the cult monsters I'd prefer to see magic using summonings implimented, as well as more potent summons (skulls/beholders who use magic would be quite potent for high levels and having the faries able to use there collection of magic wands would prevent them from being less useful then the killer bees that proceede them); as has been mentioned elsewhere, the item harvesting of summoned creatures is mostly redundant money is easy to come by; and a simple note that item harvesting your own summons is bad behavior should surfice.