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Summoning/cult monsters

Posted: Fri Dec 17, 2004 11:33 pm
by Ymir
Summoned monsters as I understand it have had there ability to carry items/use magic removed for server sanity sake?

However using summon cult monsters with a level 17 praying scion of valeriel I summon light angels and angels which either cast magic, or use magic wands (often summoning there own units), and when killed they droped a large collection of books, wands, and rings.


Sugested solution:
Summoning is allready pretty 'defanged' rather then seeing the ability to use magic removed from the cult monsters I'd prefer to see magic using summonings implimented, as well as more potent summons (skulls/beholders who use magic would be quite potent for high levels and having the faries able to use there collection of magic wands would prevent them from being less useful then the killer bees that proceede them); as has been mentioned elsewhere, the item harvesting of summoned creatures is mostly redundant money is easy to come by; and a simple note that item harvesting your own summons is bad behavior should surfice.

Posted: Sat Dec 18, 2004 4:38 pm
by Valderan
Well Iunno about other deitys, but Gorokh rewards his followers with immensely powerful 1 square monsters that can rip through level 100+ players like cheese.. so as a follower of Gorokh I dont see a problem :twisted:

Posted: Sun Dec 19, 2004 3:15 am
by bort
I find frequently summoned monsters that drop gems, the gems aren't worth squat. And the spellbook problem is trivial. Who would not like free spellbooks?
Don't complain about what is a benefit.

summoning critters

Posted: Tue Dec 21, 2004 5:31 am
by neptune
I'm stuck with demons as summon monsters. They level up most skills except for summon. They drop squat. My charmkill is also very weak. It gets annoying when you're invited to ancient pupland and have to have level 30 summon!

Posted: Tue Dec 21, 2004 6:24 am
by bort
Indeed? What ever your summoned monsters kill is supposed to add to your summoning XP. Perhaps some code was broken here? Or was is intention to spread XP over several skills?

Posted: Tue Dec 21, 2004 6:40 am
by Leaf
bort wrote:What ever your summoned monsters kill is supposed to add to your summoning XP.
Depends on what a summoned pet uses to kill opposing monsters.

Ex:
If a pet uses a bow & arrow - the caster gains 'missile weapon' experience
If a pet uses a wand - the caster gains 'use magic item' experience

As I understand it, to make sure all summoned pet kill experience goes into the summoning skill - the pets would need all of their skills removed. Which would make many of them much weaker or too weak.

Basically, the summoned pet is a party member as far as sharing XP from kills go.

Re: Summoning/cult monsters

Posted: Tue Jan 04, 2005 10:34 pm
by Salathar
Ymir wrote:Summoned monsters as I understand it have had there ability to carry items/use magic removed for server sanity sake?
I don't believe this is the case, as Leaf said you will gain xp in whatever skill your pet uses to kill monsters. And you can summon skulls/beholders/vampires and perhaps other spellcasting monsters. Also pets will use items they pick up if they can, for example vamps are capable of using rods they can get a hold of.
Ymir wrote: However using summon cult monsters with a level 17 praying scion of valeriel I summon light angels and angels which either cast magic, or use magic wands (often summoning there own units), and when killed they droped a large collection of books, wands, and rings.
Ymir wrote:as has been mentioned elsewhere, the item harvesting of summoned creatures is mostly redundant money is easy to come by; and a simple note that item harvesting your own summons is bad behavior should surfice.
afaik summoned monsters dropping lots of treasure has been fixed months ago in cvs.

Posted: Sun Jan 23, 2005 7:47 pm
by neptune
My pets use bow and arrow and wands. Therefore, it doesn't add much xp to summon.