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singing
Posted: Mon Dec 13, 2004 9:28 pm
by Mith
make singing more effective:
if you sing hard, monsters die due to interferention in their brains, hearts, liver and/or kidney.
if you're a real good singer, you can even break their bones with your voice.
this will make everyone not just train singing, but they will even train singing hard
Posted: Mon Dec 13, 2004 11:55 pm
by cavesomething
Shouldn't these effects be for characters who are really /bad/ singers......
Posted: Mon Dec 13, 2004 11:57 pm
by bort
Only if your an Opera singer.

Posted: Tue Dec 14, 2004 10:36 am
by Mith
cavesomething wrote:Shouldn't these effects be for characters who are really /bad/ singers......
no... if you're a bad singer, monsters should get furious
It's just the volume that counts. everything > 200 dB results in immediately dead of monsters

(dont ask me why this wont affect the player

)
Posted: Tue Dec 14, 2004 9:28 pm
by Valderan
... Singing is good enough as is, its a free charm at higher levels, just gotta train it.
Posted: Wed Dec 15, 2004 12:16 am
by bort
No, no. Oratory is charm,
singing is pacify.
Foo!
Posted: Sat Dec 18, 2004 3:20 pm
by Valderan
Irregardless, the two more or less go hand in hand, and end up to the same effect.
Posted: Tue Jan 04, 2005 7:22 pm
by Salathar
The proposition would kinda turn singing into an offencive spell while atm it is supposed to to quiet down monsters. I can't see peace and friendly intentions going well together with
interferention in their brains, hearts, liver and/or kidney
However the idea itself is very intresting, perhaps there should be a different attack type: psy, with a bunch of new mental spells dealing psychic energy or just psy damage. Imagine squeezing the monsters brain with the power of your thoughts! Or maybe this should be a separate class, say you get bonus to your psy spells with high int and low wis.
Posted: Wed Jan 05, 2005 3:46 am
by bort
I thought it was in the order of Mind. Btw, isn't it spell PSI? For Psionic powers?

Posted: Thu Jan 06, 2005 1:57 am
by cavesomething
If nothing else it is an interesting way to seperate out some of the misc spells.
Make charm monster a psi spell, it certainly belongs there more than in summoning, also have pacify, paralyse etc.
At the same time, since new skills are being added, have a necromancy skill, wherein is found spells reanimate corpse (takes a marked corpse and turns it into a living pet)
fuse creature (take a pile of organs and play frankenstein with them)
command undead (triv)
raise dead (take skeletons and vampires from the summon pet monster list, add zombies).
hmm, maybe sorcery could go altogether then, steambolt change to pyromancy, magic bullet/missile & colour spray to evocation, town portal to summoning, identify and detect magic to psionic?
This might not even break characters too much, assign xp based on the number of moved spells to each class & the number of those spells which are attuned/repelled/denied